Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 12126892506642754629 11 GrandVizier the Grave Robber (level 2, -11/14 HPs) Began as a Vine Stalker Necromancer on Nov 3, 2026. Killed from afar by Ijyb (13 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:01:31 (222 turns). GrandVizier the Grave Robber (VSNe) Turns: 222, Time: 00:01:31 Health: -11/14 AC: 3 Str: 10 XL: 2 Next: 25% Magic: 0/6 EV: 11 Int: 15 God: Gold: 27 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: plant physiology, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 2 poisoned darts Armour b - a +0 robe (worn) c - a +0 pair of boots (worn) e - the +4 ring mail "Zepp" {^Contam rPois rCorr Dex+4} (You found it on level 3 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Scrolls c - a scroll of identify {unknown} Potions d - a potion of mutation {unknown} f - a potion of invisibility {unknown} Skills: * Level 0.5 Fighting * Level 0.5 Short Blades + Level 0.2 Armour + Level 1.6 Dodging * Level 2.7 Stealth + Level 2.2 Spellcasting * Level 4.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 14% 2d7 12% 3 Animate Dead Necr 14% N/A 36% 4 Curse of Agony Necr 14% N/A 73% 5 Airstrike Air 0% 2d(1-17) 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plant body is immune to sleep, blinding, and asphyxiation. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hit Ijyb but do no damage. Ijyb is moderately wounded. The adder barely misses your soul wisp. Your soul wisp touches Ijyb but does no damage. Ijyb barely misses you. The adder bites your soul wisp but does no damage. You hit Ijyb but do no damage. Ijyb is moderately wounded. Your soul wisp touches Ijyb but does no damage. The adder barely misses your soul wisp. Ijyb zaps a wand. The bolt of light hits you! Ouch! That really hurt! Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. Your soul wisp closely misses Ijyb. The adder bites your soul wisp. Your soul wisp returns to where it belongs. Ijyb is no longer weakened. Ijyb zaps a wand. The bolt of light hits you! * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +1 scale mail of cold resistance and carrying a wand of light (moderately wounded, chance to affect: 55%) Okay, then. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of light hits you! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" #.######.# #. #......).# #. #######.######## #. ........# #. #######.# . #.# ###.# ##...## #..:.@# #.....gS....# #.....#####.# ##...## ##.## #. #. ## You could see Ijyb (g) and an adder (S). Vanquished Creatures An adder (D:2) A ball python (D:2) An endoplasm (D:2) A goblin (D:3) 4 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:3) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 79 | D:2 | Reached XP level 2. HP: 7/14 MP: 1/6 83 | D:2 | Learned a level 2 spell: Grave Claw 179 | D:3 | Identified the +4 ring mail "Zepp" {^Contam rPois rCorr | Dex+4} 205 | D:3 | Encountered Ijyb 222 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_cross, nicolae_twisty_statue_hallways D:2: layout_loops_cross, dreamdust_ecumenical_altar_drowned_temple D:3: layout_loops_ring, uniq_ijyb, uniq_natasha Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.6 Stealth | 2 | 2.7 Spellcasting | 2 | 2.2 Necromancy | 4 | 4.1 Fighting | | 0.5 Short Blades | | 0.5 Armour | | 0.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Dagger || 25 Bite || 6 Cast: Soul Splinter || 5 Grave Claw || 1 Drink: Magic || 1 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 223 | 223 | 0 | 38 | 51 | 3 | 74.3 | Dungeon | 223 | 223 | 0 | 38 | 51 | 3 | 74.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 96 daAuts D:2: 88 daAuts D:1: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+