Greaseman Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, 3, D:1) a +0 robe (18, -9, D:1) a quill talisman (18, -8, D:1) a +0 leather armour (24, 2, D:1) a hobgoblin skeleton (24, 3, D:1) a rat skeleton (24, 4, D:1) a +0 short sword 4 stones (27, 39, D:1) a quokka corpse (skeletalised by now) (28, 14, D:1) a +0 dagger (28, 39, D:1) a ball python corpse (skeletalised by now) (30, 40, D:1) a +0 dagger (31, 30, D:1) a +0 short sword a kobold skeleton (33, 35, D:1) a quill talisman (41, 24, D:1) a medusa talisman (49, 8, D:1) a bat skeleton (54, -6, D:1) a +0 short sword Level 2 of the Dungeon (7, -5, D:2) a bat corpse (skeletalised by now) (28, 1, D:2) the +0 ring mail of Eternal Vigilance {Harm *Corrode Int+4 SInv} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (31, -6, D:2) a frilled lizard corpse (skeletalised by now) (34, -2, D:2) a quokka skeleton a rat skeleton (36, -13, D:2) a +0 robe (43, -27, D:2) a +0 ring mail (44, -3, D:2) a +0 war axe (51, -31, D:2) a ball python corpse (57, -16, D:2) a +0 war axe