Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16799405233163599667 69 Greaseman the Chopper (level 4, 0/38 HPs) Began as a Mountain Dwarf Monk on Mar 4, 2026. Slain by an ogre ... wielding a +0 giant club (17 damage) ... on level 3 of the Dungeon. The game lasted 00:01:52 (2272 turns). Greaseman the Chopper (Mountain Dwarf Monk) Turns: 2272, Time: 00:01:52 Health: 0/38 AC: 4 Str: 16 XL: 4 Next: 2% Magic: 4/4 EV: 11 Int: 10 God: Gold: 174 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: confused, ambrosia-drunk, glowing A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 174 gold pieces. Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Skills: - Level 3.2 Fighting * Level 6.0 Axes - Level 2.1 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 36% 1 Call Imp Summ 0% N/A 50% 2 Flame Wave Conj/Fire 0% 2d4 98% 4 Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) d - a +0 helmet (worn) e - a +0 pair of gloves (worn) f - a +2 hat Jewellery g - a ring of protection from fire Scrolls I - a scroll of immolation g - 5 scrolls of fog i - 2 scrolls of identify {@r1} c - a scroll of amnesia {unknown} Potions f - a potion of mutation {unknown} d - a potion of curing {unknown} j - a potion of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet #....####..................### #.......'..................... #....####..........###...#.### #.....# ##.......#.# ##>##.# #####.# ##.....##.# #....)# #.# ##...###.# #.###.# #.# ##'####.###.# #.# #.#######O......##.###.# #........@#####........# #..#####..# #..#.##### #..# ##..# #..<.# #..# ##...# #..### #..# #....#####..# #..###•#.........# #......#...#####.# ##...............# ########.######## You could see an ogre. Message History i - 2 scrolls of identify {@r1} (gained 1) You encounter a ball python. The ball python hisses angrily. A ball python is nearby! You hit the ball python. The ball python is moderately wounded. The ball python bites you. The ball python completely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. You slash the ball python! You kill the ball python! You see here a ball python corpse. You see here 3 flux baubles. You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! You hit the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. You are confused. You feel invigorated. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You slash the ogre! The ogre is moderately wounded. You bump into the rock wall. The ogre hits you with a +0 giant club! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Axes | 4 5 6 | 6.0 Fighting | | 3.2 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 140 | 5 || 145 Melee: Hand axe | 160 | 5 || 165 Drink: Ambrosia | | 1 || 1 Read: Identify | 1 | || 1 Noise | 1 | || 1 Fog | 1 | || 1 Armour: Robe | 105 | 6 || 111 Dodge: Dodged | 90 | 1 || 91 Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_broadway_c, co_window_broadway_a, co_window_corner_b, co_window_of_opportunity_c, co_window_corner_cb, co_window_corner_b, co_window_4corner_b, glass_columns_a, glass_columns_b, glass_columns_c, moated_statue, minmay_misc_feat_rugged, minmay_pentomino_z4 D:2: layout_rooms, serial_shops, nicolae_shop_industrial_runoff, basic_ecumenical_altar D:3: layout_loops_corners, nicolae_overflow_some_kind_of_shallow_water_thing Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Mountain Dwarf Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 49 | D:1 | Reached skill level 4 in Axes 333 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 1342 | D:2 | Reached skill level 5 in Axes 1367 | D:2 | Reached XP level 3. HP: 29/31 MP: 3/3 1494 | D:2 | You fall into a shaft and drop 1 floor! 1810 | D:3 | Found a radiant altar of Vehumet. 2134 | D:3 | Reached XP level 4. HP: 38/38 MP: 4/4 2188 | D:3 | Reached skill level 6 in Axes 2266 | D:3 | Encountered an ogre 2272 | D:3 | Slain by an ogre Vanquished Creatures 2 adders 2 dart slugs (D:1) 7 orcs (D:3) 5 hobgoblins 6 jackals (D:2) 12 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 4 kobolds A rat (D:1) 48 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2278 | 2268 | 10 | 157 | 1754 | 3 | 759.3 | Dungeon | 2278 | 2268 | 10 | 157 | 1754 | 3 | 759.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1325 daAuts D:3: 779 daAuts D:2: 173 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 93 | 6 | 6.1 | 45 | 3 | 6.2 +---------+---------+-------+---------+---------+------- D:1 | 25 | 6 | 19.4 | 19 | 3 | 13.6 D:2 | 26 | 0 | 0.0 | 8 | 0 | 0.0 D:3 | 42 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+-------