Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 5298930831571013961 20 Greaseman the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on Mar 19, 2026. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:01:52 (856 turns). Greaseman the Conjurer (Tengu Conjurer) Turns: 856, Time: 00:01:53 Health: 0/15 AC: 6 Str: 7 XL: 2 Next: 79% Magic: 4/6 EV: 9 Int: 18 God: Gold: 24 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: lethally poisoned (0 -> -19) A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: - Level 2.1 Dodging * Level 2.3 Stealth - Level 2.0 Spellcasting * Level 6.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 92% 1d7 5% 1 s - Searing Ray Conj 46% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 28% 2 Momentum Strike Conj/Tloc 24% 3d8 28% 2 Blink Tloc 2% N/A 67% 2 Lesser Beckoning Tloc 2% N/A 67% 2 Scorch Fire 2% 2d5 67% 2 Fulminant Prism Conj/Alch 6% 3d7 88% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 88% 4 Martyr's Knell Necr/Summ 1% N/A 99% 4 Inventory: Armour a - a +0 robe b - a +0 pair of gloves (worn) c - a +0 ring mail (worn) Scrolls c - a scroll of blinking {unknown} Potions w - a potion of heal wounds {@q2} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( #.. #.# ##+## #.# ##...## #.# ##.....## #.#### ##.......###.##.## #.........##.#...### +..@.j..jj'......... #.........####....## ##.......## ##.#<# ##.....## ###.# ##...## #.# ##+## #.# #.# #.# You could see 3 gnolls. Message History Aim: a gnoll, wielding a +1 halberd of venom (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +1 halberd of venom (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you from afar with a +1 halberd of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You aren't carrying any items that you can evoke. Unknown command. It was a potion of heal wounds. You feel much better. d -> w - a potion of heal wounds You feel sick. The gnoll barely misses you. Magic courses through your body. You feel sick. The gnoll shouts! x2 The gnoll hits you from afar with a +1 halberd of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are more poisoned. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 halberd of venom (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.1 Dodging | | 2.1 Stealth | | 2.3 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 23 Kick || 8 Peck || 4 Cast: Magic Dart || 20 Searing Ray || 3 Drink: Heal wounds || 1 Magic || 1 Read: Teleportation || 1 Stab: Sleeping || 2 Armour: Robe || 13 Ring mail || 2 Dodge: Dodged || 21 Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_rooms, chequers_serial_rivers_marsh D:2: layout_loops_corners, serial_shops, nicolae_shop_behind_doors, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 189 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 347 | D:1 | Learned a level 2 spell: Searing Ray 350 | D:1 | Reached skill level 6 in Conjurations 674 | D:2 | Found Mirgh's Antique Weapon Boutique. 856 | D:2 | Succumbed to a gnoll's poison Vanquished Creatures 2 endoplasms 5 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:2) 3 frilled lizards (D:1) 2 goblins (D:1) 3 rats (D:1) 20 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 858 | 846 | 12 | 0 | 655 | 2 | 429.0 | Dungeon | 858 | 846 | 12 | 0 | 655 | 2 | 429.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 641 daAuts D:2: 216 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------