Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7825150026065242557 90 Greaseman the Conjurer (level 4, -6/23 (26) HPs) Began as a Tengu Conjurer on Mar 23, 2026. Mangled by a wight ... wielding a +3 short sword of freezing (7 damage) ... on level 4 of the Dungeon. The game lasted 00:03:51 (3011 turns). Greaseman the Conjurer (Tengu Conjurer) Turns: 3011, Time: 00:03:52 HP: -6/23 (26) AC: 5 Str: 7 XL: 4 Next: 56% MP: 1/8 EV: 9 Int: 20 God: Gold: 125 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) c - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 ring mail rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . h - amulet of regeneration Will ..... b - ring of poison resistance Stlth + (no ring) HPRegen 1.03/turn MPRegen 0.11/turn %: acrobat @: drained A: beak, talons 3, acrobatic a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: * Level 1.7 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 7.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 2% 1 s - Searing Ray Conj 62% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 50% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 63% 2 Fulminant Prism Conj/Alch 8% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 77% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 86% 3 Inventory: Hand Weapons c - a +0 spear (weapon) Missiles g - 5 atropa-tipped darts Armour a - a +0 robe d - an orb of mesmerism e - a +0 ring mail f - a +0 ring mail (worn) Magical Staves i - the air staff "Vehepponn" {rElec rN+ Air, !a} (You found it on level 4 of the Dungeon) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. Jewellery b - a ring of poison resistance (worn) h - an amulet of regeneration (worn) Scrolls c - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - 2 potions of lignification {unknown} k - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Yredelemnul #.# #..# #.# #..# #.# #..# #.# #..###.### #..#.....# #..#.###.# #..#.▒ ▒.▒ #....▒ ▒@▒ # ###.###▒▒▒z▒▒▒ # #......▒.'.+Z▒ #######..####▒▒▒.▒▒▒ .##.....## +.+Z▒###### >...###.# ▒.▒▒▒.....# .#### #.# +.+ ▒####.# .# #.# ▒.▒ ▒..##.# .# #.# +.+ ▒#.##.# You could see a wight. Message History The wight hits you with a +3 short sword of freezing. The wight freezes you. The wight completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword of freezing and wearing a +0 robe (heavily damaged, 79% to hit) The searing ray hits the wight but does no damage. The wight is heavily damaged. (Press . to maintain the ray.) The wight closely misses you. The searing ray hits the wight. The wight is severely damaged. The wight completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The wight hits you with a +3 short sword of freezing. The wight freezes you. * * * LOW HITPOINT WARNING * * * You closely miss the wight. Your kick misses the wight. Your peck misses the wight. The wight is severely damaged. The wight hits you with a +3 short sword of freezing! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * The wight hits you with a +3 short sword of freezing! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 7 | 7.2 Fighting | 1 | 1.7 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 25 | 5 || 30 Melee: Unarmed | 8 | || 8 Spear | 17 | 5 || 22 Peck | 3 | 1 || 4 Kick | 2 | || 2 Cast: Magic Dart | 59 | || 59 Searing Ray | | 14 || 14 Read: Teleportation | | 1 || 1 Immolation | | 1 || 1 Armour: Robe | 11 | || 11 Ring mail | | 14 || 14 Dodge: Dodged | 28 | 15 || 43 Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_loops_ring, chequers_jeans, minmay_tetromino_o4 D:2: layout_basic, hellmonk_ecumenical_altar_crossroads D:3: layout_loops_corners, mainiacjoe_overflow_alcove_4, grunt_decor_arrowhead D:4: gammafunk_cloud_chamber, layout_basic, lemuel_mausoleum_altar_yredelemnul Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 377 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 390 | D:1 | Reached skill level 6 in Conjurations 647 | D:1 | You fall into a shaft and drop 1 floor! 808 | D:2 | Reached XP level 3. HP: 16/19 MP: 3/7 1272 | D:2 | Reached skill level 7 in Conjurations 1358 | D:2 | Found a faded altar of an unknown god. 1704 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/8 1784 | D:3 | Learned a level 2 spell: Searing Ray 2060 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2336 | D:3 | Reached skill level 1 in Fighting 2982 | D:4 | Identified the air staff "Vehepponn" {rElec rN+ Air} 2997 | D:4 | Found a basalt altar of Yredelemnul. 3011 | D:4 | HP: 1/23 [wight/+3 short sword of freezing (4)] 3011 | D:4 | Mangled by a wight Vanquished Creatures 5 adders 2 dart slugs 2 ribbon worms 4 endoplasms 9 hobgoblins 2 quokkas 6 ball pythons 3 bats 2 frilled lizards 4 goblins 3 kobolds 5 rats 47 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3011 | 2901 | 110 | 0 | 2492 | 4 | 752.8 | Dungeon | 3011 | 2901 | 110 | 0 | 2492 | 4 | 752.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1137 daAuts D:2: 929 daAuts D:1: 646 daAuts D:4: 297 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 124 | 5 | 3.9 | 44 | 3 | 6.4 +---------+---------+-------+---------+---------+------- D:1 | 18 | 5 | 21.7 | 13 | 3 | 18.8 D:2 | 44 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 47 | 0 | 0.0 | 17 | 0 | 0.0 D:4 | 15 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------