Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10716577107878357720 144 Greaseman the Destroyer (level 5, 0/28 HPs) Began as a Tengu Conjurer on Mar 24, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:29 (2088 turns). Greaseman the Destroyer (Tengu Conjurer) Turns: 2088, Time: 00:02:30 Health: 0/28 AC: 2 Str: 14 XL: 5 Next: 26% Magic: 4/9 EV: 26 Int: 20 God: Gold: 168 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) d - +4 spear "Zogunegg" {venom, Str+6} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... b - ring of willpower Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: lethally poisoned (0 -> -4), acrobatic, hasted, very quick A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 8.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 2% 1 Freeze Ice 8% 1d3 16% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 83% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Inventory: Hand Weapons d - the +4 spear "Zogunegg" (weapon) {venom, Str+6} (You found it on level 2 of the Dungeon) Str+6: It affects your strength (+6). It cannot be enchanted further. Armour a - a +0 robe (worn) c - the +4 scale mail of Emex {Archery, rF++ Int-4} (You found it on level 2 of the Dungeon) rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). It cannot be enchanted further. e - a +0 leather armour Jewellery b - a ring of willpower (worn) Wands b - a wand of acid (12) Scrolls V - a scroll of vulnerability c - a scroll of fear {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} h - a potion of haste {@q3} k - a potion of moonshine {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh ...#........# #.# ##.#........# ###.## ###### .#.###..##### ##....# #....# .#.#....# #..#.<# #..[.# .#.#.##.# #.##.†###....# .#...#..# ###.##..#......# .....#.## #..S##....#....# .....#.# ##..##....####.### .......# #..# #@##.# #.# .......# #.# #....# #.# .PP♣...####.####..#.# #.# .PP..........%..>##.####.# .................##.#....# )PP..............##...#### .PP♣.............##..## ..P..............##.#### ..........>............# You could see a water moccasin. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. x2 The searing ray hits the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. x2 It was a potion of haste. You feel yourself speed up. j -> h - a potion of haste * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. Okay, then. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 7 8 | 8.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 24 || 55 Melee: Unarmed | 17 | || 17 Kick | 7 | 2 || 9 Peck | 3 | 1 || 4 Spear | 14 | 24 || 38 Cast: Magic Dart | 35 | || 35 Searing Ray | 8 | 2 || 10 Drink: Haste | | 1 || 1 Read: Identify | 1 | || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 9 | 6 || 15 Dodge: Dodged | 15 | 15 || 30 Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: layout_rooms, basic_altar D:3: layout_rooms, serial_park_square3 [serial_park_minivault_5x5_8] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 232 | D:1 | HP: 1/10 [hobgoblin (3)] 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 387 | D:1 | Reached skill level 6 in Conjurations 1093 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 1191 | D:1 | Learned a level 2 spell: Searing Ray 1304 | D:2 | Identified the +4 scale mail of Emex {Archery, rF++ Int-4} 1535 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1540 | D:2 | Identified the +4 spear "Zogunegg" {venom, Str+6} 1795 | D:3 | Reached skill level 7 in Conjurations 1814 | D:3 | Encountered a water moccasin 1823 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/8 1904 | D:3 | Reached skill level 8 in Conjurations 1907 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/9 2073 | D:3 | Identified the maw talisman of the Grue {rElec rPois} 2085 | D:3 | HP: 2/28 [poisoned by a water moccasin] 2088 | D:3 | Succumbed to a water moccasin's poison Vanquished Creatures 3 orc wizards (D:3) An adder (D:2) A ribbon worm (D:2) A dart slug (D:1) 10 orcs (D:3) 2 endoplasms (D:1) 10 hobgoblins 6 ball pythons 6 bats 4 frilled lizards 3 goblins 6 kobolds 6 rats 59 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2091 | 2036 | 55 | 5 | 1683 | 3 | 697.0 | Dungeon | 2091 | 2036 | 55 | 5 | 1683 | 3 | 697.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1238 daAuts D:2: 550 daAuts D:3: 302 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 206 | 0 | 0.0 | 59 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 25 | 0 | 0.0 D:2 | 28 | 0 | 0.0 | 13 | 0 | 0.0 D:3 | 144 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+-------