Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2284260185346033240 526 Greaseman the Destroyer (level 7, -1/36 HPs) Began as a Tengu Conjurer on Mar 28, 2026. Was an Initiate of Ashenzari. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 5 of the Dungeon. The game lasted 00:07:37 (5074 turns). Greaseman the Destroyer (Tengu Conjurer) Turns: 5074, Time: 00:07:38 Health: -1/36 AC: 2 Str: 14 XL: 7 Next: 23% Magic: 2/11 EV: 15 Int: 20 God: Ashenzari [......] Gold: 195 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . (100%) c - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe of the Sublime Sage {Self, Bglg} (curse) rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of strength Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.12/turn %: acrobat @: flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion (0%), Curse Item (0%), Shatter the Chains (0%) You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 195 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.2(2.6) Spellcasting - Level 10.7 Conjurations * Level 1.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 13% 3d9 13% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 16% 4 Sublimation of Blood Necr 2% N/A 22% 2 Petrify Alch/Erth 2% N/A 75% 4 Cause Fear Hex 1% N/A 82% 4 Summon Forest Summ/Tloc 1% N/A 99% 5 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Summon Hydra Summ 1% N/A 100% 7 Inventory: Hand Weapons c - a +2 dagger of venom (weapon) f - a +2 war axe of draining Missiles d - a throwing net {=f} Armour a - the cursed +0 robe of the Sublime Sage (worn) {Self, Bglg} It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Beguiling: Hexes and Translocations. Jewellery b - a +6 ring of strength (worn) e - a ring of willpower g - a ring of flight Wands a - a wand of flame (25) d - a wand of digging (4) f - a wand of mindburst (19) Scrolls w - a scroll of enchant weapon t - a scroll of teleportation {@r2} x - a scroll of amnesia V - a scroll of vulnerability Potions g - 2 potions of magic n - a potion of haste {unknown} d - 3 potions of heal wounds {unknown} f - a potion of invisibility {unknown} j - 2 potions of attraction {unknown} o - a potion of moonshine {unknown} k - 2 potions of might {unknown} l - 2 potions of curing {unknown} p - a potion of lignification {unknown} q - a potion of enlightenment {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Shops: D:3 ([: D:4 ** Annotations: D:3 1 runed translucent door, Crazy Yiuf #......#.#.............#.o.... #......#.#.............##.o... #......#.#...........####..... #......#.#.........### #..... #......#.#...........# ....oo. #......#.........#...#........ #..........#####.....#........ ....##....###.....#........ ..........@).#........ ....##....##o......... ... #...###.......... .. #...# #.....#.... . #...#.......# .. #...#....#### #.......). #......... ####...o..... You could see an orc priest. Message History Your Alchemy skill increases to level 1! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (82% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) You feel sick. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. You hit the orc priest but do no damage. The orc priest is poisoned. You claw the orc priest. The orc priest is almost dead. You feel sick. You kill the orc priest! You start resting. You feel sick. x4 You are no longer poisoned. You start resting. You encounter an orc priest. It is wielding a +0 dagger. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (wandering, hasn't noticed you, chance to affect: 64%) The orc priest struggles to resist. The orc priest shouts! You hear a shout! The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 6 7 8 9 10 | 10.7 Alchemy | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 5 | 10 | 1 || 16 Melee: Unarmed | 5 | | || 5 Peck | 1 | 2 | || 3 Dagger | | 10 | 1 || 11 Kick | | 3 | 1 || 4 Cast: Magic Dart | 75 | 4 | || 79 Searing Ray | | 39 | 9 || 48 Invoke: Curse Item | | 1 | || 1 Evoke: Wand of mindburst | | | 1 || 1 Read: Summoning | 1 | | || 1 Fog | 1 | | || 1 Poison | 1 | | || 1 Vulnerability | 1 | | || 1 Identify | | 3 | || 3 Stab: Sleeping | 1 | | || 1 Armour: Robe | 8 | 21 | 2 || 31 Dodge: Dodged | 19 | 42 | 8 || 69 Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_corners, st_stairs_11 D:2: layout_loops_ring D:3: layout_basic, nicolae_overflow_four_feature_corners, serial_shops, nicolae_shop_tiny_glass, shop, nicolae_shop_vocational, uniq_robin, uniq_crazy_yiuf_cottage D:4: layout_rooms, st_stairs_4, eino_small_chamber_without_monster, nicolae_shop_information_kiosk, nicolae_elemental_shop, grunt_decor_arrowhead D:5: layout_basic, grunt_temple_overflow_order_and_chaos_1, serial_shops, nicolae_shop_swords_in_saltire Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 316 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 400 | D:1 | Reached skill level 6 in Conjurations 1292 | D:2 | Reached XP level 3. HP: 17/19 MP: 2/7 1646 | D:2 | Reached skill level 7 in Conjurations 2331 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/8 2376 | D:3 | Learned a level 2 spell: Searing Ray 2416 | D:3 | Encountered Robin 2426 | D:3 | Killed Robin 2499 | D:3 | Found a broken altar of Ashenzari. 2511 | D:3 | Became a worshipper of Ashenzari the Shackled 2634 | D:3 | Encountered Crazy Yiuf 2652 | D:3 | Reached skill level 8 in Conjurations 2689 | D:3 | Found Evasij's Vocational Training. 2806 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/9 3105 | D:3 | Found Welet's Armour Emporium. 3131 | D:3 | Found Edis's Weapon Shop. 3683 | D:4 | Reached skill level 9 in Conjurations 3726 | D:4 | Reached XP level 6. HP: 30/32 MP: 1/10 4036 | D:4 | Found Raote's Information Kiosk. 4076 | D:4 | Reached skill level 10 in Conjurations 4226 | D:4 | Found Xojust's Elemental Accessories. 4392 | D:5 | Entered Level 5 of the Dungeon 4860 | D:5 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 4860 | D:5 | Reached XP level 7. HP: 36/36 MP: 8/11 5043 | D:5 | Learned a level 4 spell: Fulminant Prism 5062 | D:5 | Reached skill level 1 in Alchemy 5074 | D:5 | Killed from afar by an orc priest Vanquished Creatures A black bear (D:4) A howler monkey (D:4) A hound (D:5) A jelly (D:3) An orc priest (D:5) 3 iguanas A clockroach (D:4) 2 orc wizards (D:5) Robin (D:3) 4 adders 2 gnolls 5 ribbon worms 6 dart slugs 7 endoplasms 8 hobgoblins 2 jackals (D:3) 9 orcs 3 quokkas 4 ball pythons 4 bats A frilled lizard (D:2) 14 goblins 5 kobolds 5 rats 91 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5084 | 4932 | 152 | 534 | 3720 | 5 | 1016.8 | Dungeon | 5084 | 4932 | 152 | 534 | 3720 | 5 | 1016.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1471 daAuts D:1: 1203 daAuts D:2: 1008 daAuts D:4: 986 daAuts D:5: 415 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 658 | 94 | 12.5 | 77 | 14 | 15.4 +---------+---------+-------+---------+---------+------- D:1 | 28 | 3 | 9.7 | 18 | 3 | 14.3 D:2 | 49 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 73 | 24 | 24.7 | 15 | 9 | 37.5 D:4 | 233 | 67 | 22.3 | 13 | 2 | 13.3 D:5 | 275 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------