Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15133039276676965591 15 Greaseman the Conjurer (level 2, -5/12 (15) HPs) Began as a Tengu Conjurer on Apr 1, 2026. Slain by Terence ... wielding a +1 short sword of draining (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (932 turns). Greaseman the Conjurer (Tengu Conjurer) Turns: 932, Time: 00:01:17 HP: -5/12 (15) AC: 3 Str: 7 XL: 2 Next: 50% MP: 6/6 EV: 11 Int: 18 God: Gold: 123 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: heavily drained A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 5.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 92% 1d7 1% 1 s - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - a throwing net {=f} Armour a - a +1 robe (worn) Jewellery d - a ring of positive energy Potions d - 2 potions of enlightenment {unknown} f - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence #.# #.# ...##########.# .........@@.#.# ..#....####.#.# #.... #.#.# #.... #.#.##### #########.#.....# #.......###.# #.......# #.# #.......# #.### #.......# #...# You could see Terence. Message History The searing ray hits the quokka! You kill the quokka! The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is severely wounded. Terence screams, "I want to be left alone!" Terence completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +1 short sword of draining. You feel drained. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +1 short sword of draining! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel heavily drained. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +1 short sword of draining! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." Action || total ---------------------------++------- Attack: Normal || 22 Melee: Kick || 4 Unarmed || 1 Dagger || 21 Peck || 1 Cast: Magic Dart || 15 Searing Ray || 2 Drink: Magic || 1 Read: Enchant armour || 1 Stab: Sleeping || 1 Armour: Robe || 10 Dodge: Dodged || 32 Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic D:2: layout_basic, serial_bayou_crossing, grunt_decor_mini_mirrors, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 288 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 841 | D:2 | Learned a level 2 spell: Searing Ray 901 | D:2 | Encountered Terence 932 | D:2 | Slain by Terence Vanquished Creatures 2 endoplasms (D:1) A quokka (D:2) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 19 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 932 | 884 | 48 | 0 | 736 | 2 | 466.0 | Dungeon | 932 | 884 | 48 | 0 | 736 | 2 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 831 daAuts D:2: 100 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 22 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------