Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17808094208899373011 16 Greaseman the Conjurer (level 2, -3/14 (15) HPs) Began as a Tengu Conjurer on May 2, 2026. Slain by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (1008 turns). Greaseman the Conjurer (Tengu Conjurer) Turns: 1008, Time: 00:01:54 HP: -3/14 (15) AC: 5 Str: 7 XL: 2 Next: 54% MP: 1/6 EV: 26 Int: 18 God: Gold: 25 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) d - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +2 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: acrobatic, lightly drained A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 5.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 92% 1d7 1% 1 s - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Animate Dead Necr 2% N/A 87% 4 Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) b - a +2 cloak (worn) Jewellery c - a ring of positive energy Scrolls f - a scroll of fear Potions g - a potion of magic d - a potion of ambrosia {unknown} c - a potion of curing {@q1} w - a potion of heal wounds {@q2} A - a potion of attraction Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence .#####..####.####.# #....###.# ##.......# ###.##### #.# #.# ### #.###.... #........ #@.##.... #@.# ## ...# #.### #. #. .. ## You could see Terence. Message History f -> c - a potion of curing Done exploring. Done exploring. Search for what [? for help]? alt Can't find anything matching that. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading up. You encounter Terence the Veteran. He is wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 scale mail of cold resistance. Terence shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 scale mail of cold resistance (81% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence! Terence is almost dead. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with the +7 Throatcutter! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Terence says, "And stay out!" Action || total ---------------------------++------- Attack: Normal || 7 Melee: Spear || 7 Kick || 1 Peck || 1 Cast: Magic Dart || 17 Searing Ray || 7 Drink: Heal wounds || 1 Read: Identify || 4 Enchant armour || 2 Armour: Robe || 37 Dodge: Dodged || 32 Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, minivault_24, amethyst_killhole D:2: layout_loops_cross, minmay_splitting_lines, kennysheep_jessica_study, uniq_jessica, uniq_robin, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 422 | D:1 | Learned a level 2 spell: Searing Ray 1002 | D:2 | Encountered Terence 1008 | D:2 | HP: 1/15 [Terence/the +7 Throatcutter {drain, coup de | grace} (14)] 1008 | D:2 | Slain by Terence Vanquished Creatures 3 hobgoblins (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 15 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1007 | 997 | 10 | 0 | 824 | 2 | 503.5 | Dungeon | 1007 | 997 | 10 | 0 | 824 | 2 | 503.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 984 daAuts D:2: 23 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 23 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+-------