Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4765328054039068664 154 Greaseman the Conjurer (level 5, 0/28 HPs) Began as a Tengu Conjurer on May 9, 2026. Slain by a centaur zombie (3 damage) ... in an ossuary. The game lasted 00:03:35 (2496 turns). Greaseman the Conjurer (Tengu Conjurer) Turns: 2496, Time: 00:03:36 Health: 0/28 AC: 2 Str: 8 XL: 5 Next: 36% Magic: 3/10 EV: 11 Int: 20 God: Gold: 126 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . (100%) b - +0 short sword (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic, efficient metabolism, lucky 1, spatial entanglement a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Ossuary. You collected 126 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Your metabolism doubles the duration of potion status effects. You discover slightly more artefacts. When you translocate, a monster is sometimes pulled along with you. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting * Level 7.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Inventory: Hand Weapons b - a +0 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} j - 2 scrolls of amnesia {unknown} Potions g - a potion of magic M - a potion of mutation Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒...Z.............▒▒ ▒▒...@ZZZ.Z..........▒ ▒....▒▒▒▒▒▒▒▒▒▒▒...... ▒..▒▒▒.........▒▒▒▒... ▒.......Z.........▒▒.. ▒▒▒▒....▒▒. ▒.....▒▒. ▒▒.....▒▒▒ ▒Z....Z ▒....▒▒▒ ▒▒▒.... ▒▒..▒▒▒ ▒▒... ▒....▒ ▒▒▒. You could see a bullfrog zombie, a scorpion zombie, a hobgoblin zombie, an orc zombie and a centaur zombie. Message History The centaur zombie completely misses you. The centaur zombie closely misses you. It was a potion of mutation. You feel extremely strange. You feel space start to knot itself around you. You feel fortune smile upon you. Your body churns, leaving you strangely parched. d -> M - a potion of mutation You stop channelling your searing ray. The bullfrog zombie hits you but does no damage. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you but does no damage. The bullfrog zombie closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur zombie (almost destroyed, 100% to hit) Okay, then. Okay, then. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur zombie (almost destroyed, 100% to hit) The searing ray hits the centaur zombie. The centaur zombie is almost destroyed. The searing ray hits the scorpion zombie but does no damage. The scorpion zombie is moderately damaged. The searing ray misses the hobgoblin zombie. (Press . to maintain the ray.) The centaur zombie hits you. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 7 | 7.6 Spellcasting | 3 | 3.2 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 40 || 71 Melee: Short sword | 31 | 40 || 71 Kick | 13 | 11 || 24 Peck | 7 | 6 || 13 Cast: Magic Dart | 26 | || 26 Searing Ray | 11 | 7 || 18 Drink: Mutation | | 1 || 1 Stab: Sleeping | 1 | 4 || 5 Armour: Robe | 3 | 31 || 34 Dodge: Dodged | 9 | 74 || 83 Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, shapermc_ecumenical_altar_flowoftime D:2: layout_loops_ring D:4: layout_basic, ms813_gozag_edmund's_armoury, nicolae_ashenzari_skybound, mainiacjoe_ossuary_entry_dusty_tomb, nicolae_shop_antique_consumables, minmay_manual_mess Ossuary: ossuary_hellmonk_split_paths Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 221 | D:1 | Found a faded altar of an unknown god. 321 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 914 | D:1 | Learned a level 2 spell: Searing Ray 1198 | D:1 | Reached skill level 6 in Conjurations 1652 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1841 | D:2 | Reached XP level 4. HP: 23/24 MP: 3/9 2060 | D:2 | Reached skill level 7 in Conjurations 2194 | D:2 | You fall into a shaft and drop 2 floors! 2226 | D:4 | Found a sand-covered staircase. 2235 | Ossuary | Entered an ossuary 2275 | Ossuary | Reached skill level 3 in Spellcasting 2313 | Ossuary | Reached XP level 5. HP: 24/28 MP: 10/10 2495 | Ossuary | Gained mutation: When you translocate, a monster is | sometimes pulled along with you. [potion of mutation] 2495 | Ossuary | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 2495 | Ossuary | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 2496 | Ossuary | Slain by a centaur zombie Vanquished Creatures 2 centaur zombies (Ossuary) A bullfrog zombie (Ossuary) 4 gnolls (D:2) An adder (D:2) A dart slug (D:2) 3 adder zombies (Ossuary) 2 gnoll zombies (Ossuary) 2 ribbon worms (D:2) 3 endoplasms 4 hobgoblins 4 ball pythons 3 bats 5 frilled lizards 4 goblins 2 goblin zombies (Ossuary) 2 hobgoblin zombies (Ossuary) 5 kobolds 4 orc zombies (Ossuary) 8 rats 60 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2499 | 2427 | 72 | 214 | 1783 | 4 | 624.8 | Dungeon | 2237 | 2165 | 72 | 77 | 1749 | 3 | 745.7 | Ossuary | 261 | 261 | 0 | 137 | 34 | 1 | 261.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1663 daAuts D:2: 532 daAuts Ossuary: 261 daAuts D:4: 41 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 119 | 102 | 46.2 | 43 | 17 | 28.3 +---------+---------+-------+---------+---------+------- D:1 | 26 | 1 | 3.7 | 22 | 1 | 4.3 D:2 | 92 | 0 | 0.0 | 20 | 0 | 0.0 D:4 | 1 | 0 | 0.0 | 1 | 0 | 0.0 Ossuary | 0 | 101 | 100.0 | 0 | 16 | 100.0 +---------+---------+-------+---------+---------+-------