Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15551890698625383445 42 Greaseman the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on May 9, 2026. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1175 turns). Greaseman the Conjurer (Tengu Conjurer) Turns: 1175, Time: 00:02:16 Health: -1/19 AC: 2 Str: 7 XL: 3 Next: 56% Magic: 5/7 EV: 26 Int: 20 God: Gold: 49 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting * Level 6.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Cause Fear Hex 1% N/A 83% 4 Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour d - a +0 kite shield Jewellery c - a +6 ring of dexterity Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: #. #.......# . #...#...# ##.###.## .#####รท#.### ............# #.###.l#.##.# ###### #.......#.####.# #..... #.#..#.........# #.#### #.#......@###### ##.#### #.##....j## #...... #.###...## ######..#### #.###...# #........### #.......# #.#..#...... #####...# #.#....#.### #...# #.#...##.# #...# #.#.))...### .######.jj#######.#......#.. You could see a gnoll and a frilled lizard. Message History Found a spear. Things that are here: a +0 club; a goblin corpse You encounter a hobgoblin. A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! You hear a shout! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a gnoll. It is wielding a +0 flail. A gnoll is nearby! You encounter a gnoll. It is wielding a +0 club. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear. You stop channelling your searing ray. You encounter a frilled lizard. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.6 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 6 Read: Enchant weapon || 1 Fog || 1 Brand weapon || 1 Armour: Robe || 5 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic D:2: layout_loops_cross Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 562 | D:1 | Reached skill level 6 in Conjurations 809 | D:2 | Reached XP level 3. HP: 12/19 MP: 1/7 867 | D:2 | Learned a level 2 spell: Searing Ray 1175 | D:2 | Slain by a gnoll Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins 3 jackals (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:2) 2 kobolds (D:1) 5 rats 29 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1175 | 1147 | 28 | 72 | 894 | 2 | 587.5 | Dungeon | 1175 | 1147 | 28 | 72 | 894 | 2 | 587.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 795 daAuts D:2: 380 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 61 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 30 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------