Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9078908905275542113 95 Greaseman the Conjurer (level 4, -5/24 HPs) Began as a Tengu Conjurer on May 16, 2026. Slain by an orc warrior ... wielding a +0 trident (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (2316 turns). Greaseman the Conjurer (Tengu Conjurer) Turns: 2316, Time: 00:02:33 Health: -5/24 AC: 3 Str: 7 XL: 4 Next: 66% Magic: 4/9 EV: 26 Int: 20 God: Gold: 61 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . (100%) d - +0 rapier rCold . . . (100%) (no offhand) rNeg + . . (50%) c - +1 robe of the Devil {Harm rN+ Dex-5 Slay+3 Archmagi} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: harm (+30% outgoing, +20% incoming), acrobat, archmagi @: acrobatic, studying Stealth A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting * Level 7.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 94% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 3% 1 Hailstorm Conj/Ice 25% 3d7 10% 3 Apportation Tloc 8% N/A 14% 1 Lesser Beckoning Tloc 8% N/A 22% 2 Fulminant Prism Conj/Alch 12% 3d8 32% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 32% 4 Inventory: Hand Weapons d - a +0 rapier (weapon) Armour a - a +0 robe c - the +1 robe of the Devil (worn) {Harm rN+ Dex-5 Slay+3 Archmagi} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Jewellery b - a ring of poison resistance Wands e - a wand of paralysis (8) Scrolls i - 2 scrolls of identify {@r1} t - a scroll of teleportation {@r2} Potions g - a potion of magic e - 2 potions of enlightenment f - a potion of curing {unknown} j - a potion of brilliance {unknown} w - a potion of heal wounds {@q2} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari ######.# ##.....# #.############ ##......# ######....†........###.......# .>.......#########............# ########.# #..$....o.....o #.# ##.############ ##.## #.# ##.#.#########.# #.###......@##.# ##.#.######..o.# ##.## ###### ### You could see an orc warrior. Message History The orc completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (82% to hit) You feel a surge of power! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter an orc warrior. It is wielding a +0 trident. An orc warrior is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (82% to hit) You feel a surge of power! The searing ray hits the orc warrior but does no damage. (Press . to maintain the ray.) The orc warrior hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior. The orc warrior is lightly wounded. The orc warrior misses you. The searing ray misses the orc warrior. The orc warrior hits you from afar with a +0 trident! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 7 | 7.1 Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 45 | 8 || 53 Melee: Unarmed | 45 | || 45 Kick | 11 | || 11 Peck | 5 | 1 || 6 Punch | 1 | || 1 Rapier | | 8 || 8 Cast: Magic Dart | 12 | || 12 Searing Ray | 11 | 8 || 19 Read: Identify | 1 | 1 || 2 Teleportation | 1 | || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 18 | 5 || 23 Dodge: Dodged | 37 | 11 || 48 Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring, minmay_hedge_maze D:2: layout_loops_cross D:3: layout_loops_ring, nicolae_ashenzari_panopticon, grunt_ministairs_4, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Greaseman the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 336 | D:1 | Learned a level 2 spell: Searing Ray 532 | D:1 | Reached skill level 6 in Conjurations 1009 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 1206 | D:2 | Identified the quill talisman of Gierezxux {-Tele Harm | rElec Dex+3} 1394 | D:2 | Identified the +1 robe of the Devil {Harm rN+ Dex-5 Slay+3 | Archmagi} 1598 | D:2 | Reached XP level 4. HP: 20/24 MP: 9/9 1774 | D:2 | Reached skill level 7 in Conjurations 2250 | D:3 | Reached skill level 3 in Spellcasting 2287 | D:3 | Found a broken altar of Ashenzari. 2313 | D:3 | Encountered an orc warrior 2316 | D:3 | Slain by an orc warrior Vanquished Creatures 5 adders (D:2) 3 dart slugs (D:1) 3 ribbon worms An orc (D:3) 8 endoplasms 4 hobgoblins 4 jackals (D:1) A ball python (D:3) 2 bats (D:2) 5 frilled lizards 2 goblins 3 kobolds (D:1) A rat (D:2) 42 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2321 | 2209 | 112 | 39 | 1832 | 3 | 773.7 | Dungeon | 2321 | 2209 | 112 | 39 | 1832 | 3 | 773.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1163 daAuts D:1: 1011 daAuts D:3: 147 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 137 | 0 | 0.0 | 42 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 95 | 0 | 0.0 | 21 | 0 | 0.0 D:3 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------