Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7072232894280339465 35 GreatUnsmart the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Jan 18, 2026. Slain by Ijyb ... wielding a +7 dagger of venom (8 damage) ... on level 4 of the Dungeon. The game lasted 00:01:38 (572 turns). GreatUnsmart the Magician (Djinni Conjurer) Turns: 572, Time: 00:01:39 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 102 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of fear {unknown} e - a scroll of identify {unknown} Potions c - 3 potions of curing {unknown} d - a potion of mutation {unknown} f - a potion of might {unknown} Skills: * Level 0.3 Fighting + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Freeze Ice 84% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ( Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold brigand is nearby! Found a scroll labelled BACKOTT MEYW. Found a stone staircase leading down. Ijyb the Inquisitive comes into view. She is wielding a +7 dagger of venom and carrying a wand of flame. Found 6 gold pieces. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. You now have 102 gold pieces (gained 6). b - 2 scrolls labelled BACKOTT MEYW (gained 1) Ijyb shouts! A ball python comes into view. Ijyb screams, "Time for continue experiment!" Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying a wand of flame (75% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +7 dagger of venom! The searing ray hits Ijyb! Ijyb is almost dead. You finish channelling your searing ray. Ijyb hits you with a +7 dagger of venom. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +7 dagger of venom, wearing a +0 ring mail and carrying a wand of flame (almost dead, 100% to hit) You freeze Ijyb. Ijyb is almost dead. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +7 dagger of venom! You die... Ijyb moans, "Good help so hard to find!" ###..## .....# . .###.# .....# #. ..##.## ...$.# .###..#..# ...#..#.## ###. #####.......####.... .................... #####g##.....#.... #.@#.......... ##.....>....## ###........# #........# #........# #.......... #........## #........# ##.....#.# You could see Ijyb. Vanquished Creatures An adder (D:2) 5 orcs (D:4) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 hobgoblins 3 jackals (D:2) 2 ball pythons 2 bats 2 goblins A kobold (D:2) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GreatUnsmart the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | GreatUnsmart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 207 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 207 | D:2 | Learned a level 1 spell: Freeze 333 | D:2 | Found Moilidio's Antique Weapon Shoppe. 536 | D:4 | Noticed a kobold brigand 548 | D:4 | Noticed Ijyb 572 | D:4 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_cross, serial_shops, shop D:2: layout_loops_ring, serial_shops, shop D:3: layout_basic, wander_ebering_terrifying_dragon_lair D:4: black_bear_nest_2, layout_rooms, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.3 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Freeze || 1 Armour: Robe || 6 Dodge: Dodged || 5