Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Gregorius the Conjurer (Draconian Conjurer) Turns: 1814, Time: 00:34:31 Health: 18/33 AC: 5 Str: 9 XL: 4 Next: 41% Magic: 3/7 EV: 16 Int: 20 God: Gold: 82 SH: 0 Dex: 10 Spells: 1/7 levels left rFire . . . (100%) l - +3 dire flail (holy) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... m - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You are on level 4 of the Dungeon. You have visited 1 branch of the dungeon, and seen 4 of its levels. You have collected 82 gold pieces. Inventory: Hand Weapons a - a +0 whip b - a +0 whip c - a +0 hand axe d - a +0 club e - a +0 dagger f - a +0 sling j - a +0 whip l - a +3 dire flail of holy wrath (weapon) Missiles k - 5 stones Armour h - an orb of glass {sfs} i - a +0 chain mail n - an orb of guile o - a +0 leather armour Magical Staves g - a staff of cold Jewellery m - a +5 ring of evasion (worn) Talismans p - a fortress talisman Wands a - a wand of flame (9) Scrolls i - a scroll of identify Potions g - a potion of magic d - a fizzy red potion w - a potion of heal wounds f - a murky white potion Skills: + Level 1.3(1.5) Axes + Level 0.8(1.2) Maces & Flails + Level 1.9 Dodging + Level 3.0 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations + Level 0.1 Translocations + Level 0.1 Evocations You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Kiss of Death Conj/Necr 44% 2d8 6% 1 c - Searing Ray Conj 40% 2d5 3% 2 d - Blink Tloc 4% N/A 22% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Frozen Ramparts Ice 4% 1d1 43% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You finish channelling your searing ray. The adder bites you. The adder closely misses you. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The adder bites you but does no damage. x2 You barely miss the adder. Your tail-slap misses the adder. The adder is almost dead. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. Your tail-slap misses the adder. The adder is almost dead. You feel very sick. The adder closely misses you. The adder misses you. You barely miss the adder. Your tail-slap misses the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder barely misses you. You barely miss the adder. Your tail-slap misses the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder barely misses you. You puncture the adder! You kill the adder! You feel sick. Your Stealth skill increases to level 3! You feel sick. You feel sick. You feel sick. You are no longer poisoned. Unknown command. You have 82 gold pieces. #...........# #.####.#......... #.# #.###.###### #.# #.# .# #.# #.# .# #.# #.# .# ####.# ##.## .# #....###...##.# #.#####..@..# #.# #........# #.# ##.....#.# #.# #.......# #.# #.#.##### #.# #.#.# #.# #.#.# #.# #.#.# #.# There are no monsters in sight! Vanquished Creatures A clockroach (D:3) 3 adders A dart slug (D:1) 3 orcs (D:3) 5 endoplasms 7 hobgoblins 2 quokkas (D:1) 6 ball pythons 3 bats 4 frilled lizards 4 goblins 2 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gregorius the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 359 | D:1 | Reached XP level 2. HP: 13/20 MP: 0/5 768 | D:1 | ds 768 | D:1 | ds 770 | D:1 | Learned a level 1 spell: Kiss of Death 773 | D:1 | Learned a level 2 spell: Searing Ray 1021 | D:2 | Reached XP level 3. HP: 6/26 MP: 6/6 1029 | D:2 | Learned a level 2 spell: Blink 1388 | D:3 | Identified a scroll of acquirement 1388 | D:3 | Acquired a +3 dire flail of holy wrath 1431 | D:3 | Reached skill level 1 in Axes 1431 | D:3 | Reached XP level 4. HP: 33/33 MP: 7/7 Illustrated notes ... # . ###.# #.#..# #. #....######.#..###.# #.#.............#.# #.....#..........# #.###...†.......#. ##.. .... ##..........##.#.#.##.... #.............. ...#.... #......@...###.##..#.... #.#..................##. #.##...###.###.......... ..###..# #.# #....... #### ##.###.######.†..### #.†................ #####.##.####...### #.##........... #.######...#### Turn 768 on D:1: ds Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.0 Axes | 1 | 1.3 Maces & Flails | | 0.8 Dodging | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.6 Translocations | | 0.1 Evocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 80 | 14 || 94 Melee: Whip | 12 | || 12 Unarmed | 3 | || 3 Tailslap | 17 | 1 || 18 Hand axe | 48 | || 48 Staff | 16 | || 16 Dire flail | 2 | 14 || 16 Cast: Magic Dart | 31 | 2 || 33 Searing Ray | 7 | 2 || 9 Evoke: Wand of flame | 5 | || 5 Read: Identify | 1 | || 1 Fog | 1 | || 1 Acquirement | 1 | || 1 Armour: None | 44 | 11 || 55 Dodge: Dodged | 51 | 15 || 66