Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16116948051620178876 386 Grimpathogen the Conjurer (level 6, -2/47 HPs) Began as a Draconian Conjurer on Dec 13, 2024. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:41:39 (3984 turns). Grimpathogen the Conjurer (Draconian Conjurer) Turns: 3984, Time: 00:41:39 Health: -2/47 AC: 6 Str: 9 XL: 6 Next: 48% Magic: 6/11 EV: 11 Int: 21 God: Gold: 193 SH: 0 Dex: 9 Spells: 1/11 levels left rFire + . . j - +3 short sword (protect) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.27/turn i - ring of protection from fire MPRegen 0.12/turn %: wizardry (x1) @: lethally poisoned (-2 -> -12) A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 193 gold pieces. Inventory: Hand Weapons j - a +3 short sword of protection (weapon) Missiles o - 2 throwing nets Magical Staves e - a staff of alchemy Jewellery c - a ring of wizardry (left hand) i - a ring of protection from fire (right hand) k - a ring of willpower Talismans d - a beast talisman Wands n - a wand of flame (10) Potions a - a potion of magic b - a potion of attraction {unknown} f - a potion of berserk rage {unknown} g - a potion of invisibility {unknown} h - 3 potions of curing l - a potion of enlightenment {unknown} m - a potion of cancellation {unknown} Skills: + Level 1.4 Fighting + Level 1.9 Short Blades + Level 1.2 Staves + Level 3.0 Dodging - Level 2.1 Stealth + Level 3.4 Spellcasting + Level 5.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 16% 4 d - Hailstorm Conj/Ice 15% 3d6 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 60% 1d6 1% 1 Apportation Tloc 6% N/A 5% 1 Freeze Ice 12% 1d3 5% 1 Soul Splinter Necr 12% N/A 5% 1 Summon Small Mammal Summ 12% N/A 5% 1 Sublimation of Blood Necr 3% N/A 8% 2 Frozen Ramparts Ice 6% 1d1 16% 3 Tukima's Dance Hex 3% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 16% 4 Ignite Poison Fire/Alch 3% N/A 43% 4 Passage of Golubria Tloc 3% N/A 43% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 77% 5 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Kikubaaqudgha Okawaru The Shining One Shops: D:4 [ Annotations: D:5 Prince Ribbit, Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History (Press . to maintain the ray.) You feel very sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel sick. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (moderately wounded) You can't place the prism on a creature. You feel sick. The water moccasin bites you but does no damage. You feel sick. The water moccasin bites you but does no damage. You feel sick. The water moccasin attacks as it pursues you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. You miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is moderately wounded. You die... #### # #..######.# ###...S@..# #...###.# #..<# .. #...# ..# #...# ... #...# .. ....# # ...... ##..... You could see a water moccasin. Vanquished Creatures An ice beast (D:5) A jelly (D:4) 2 iguanas An orc wizard (D:4) Natasha (D:2) 4 gnolls (D:4) 3 adders A dart slug (D:2) A ribbon worm (D:3) 6 orcs 7 bats 7 endoplasms 3 giant cockroaches 6 goblins 6 hobgoblins 7 jackals 4 quokkas 16 ball pythons 5 kobolds 9 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grimpathogen the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 303 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/5 509 | D:1 | Learned a level 2 spell: Searing Ray 910 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/6 1278 | D:2 | Noticed Natasha 1286 | D:2 | Killed Natasha 1393 | D:2 | Reached XP level 4. HP: 34/34 MP: 0/7 1758 | D:3 | Learned a level 4 spell: Fulminant Prism 1783 | D:3 | Found a glowing golden altar of the Shining One. 1793 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2065 | D:3 | Reached skill level 1 in Fighting 2421 | D:3 | Reached skill level 1 in Short Blades 2485 | D:4 | Reached skill level 1 in Staves 2487 | D:4 | Found Nuharoz's Antique Armour Boutique. 2564 | D:4 | Reached skill level 5 in Conjurations 2564 | D:4 | Reached XP level 5. HP: 40/40 MP: 0/9 2674 | D:4 | Found a snail-covered altar of Cheibriados. 2679 | D:4 | Noticed an ogre 2753 | D:4 | Found an iron altar of Okawaru. 2854 | D:5 | Entered Level 5 of the Dungeon 3121 | D:5 | Noticed an ice beast 3250 | D:4 | Learned a level 3 spell: Hailstorm 3327 | D:4 | Reached XP level 6. HP: 47/47 MP: 5/10 3712 | D:5 | Killed an ice beast 3935 | D:5 | Noticed Prince Ribbit 3941 | D:5 | Noticed Sigmund 3969 | D:6 | Noticed a water moccasin 3983 | D:6 | HP: 1/47 [water moccasin (2)] 3984 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_loops_corners, uniq_natasha D:3: layout_basic, jmf_multi_god_temple2, minmay_shallow_snake_nest D:4: layout_loops_ring, mainiacjoe_overflow_six_doors_small, general_overflow_altar, serial_shops, shop D:5: layout_gridville, minmay_temple_entry_trees, uniq_sigmund, uniq_prince_ribbit1 D:6: layout_layer_cave Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 | 3.0 Stealth | 2 | 2.1 Fighting | 1 | 1.4 Short Blades | 1 | 1.9 Staves | 1 | 1.2 Conjurations | 5 | 5.6 Spellcasting | 3 | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Short sword | 26 | 56 || 82 Staff | 25 | 16 || 41 Tailslap | 5 | 8 || 13 Cast: Magic Dart | 53 | 58 || 111 Searing Ray | 6 | 18 || 24 Hailstorm | | 2 || 2 Use: Scroll | 1 | 10 || 11 Potion | | 1 || 1 Armour: Skin | 80 | 85 || 165 Dodge: Dodged | 86 | 79 || 165