Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7388262502532190474 447 Grivan the Charlatan (level 6, -10/51 HPs) Began as an Armataur Wanderer on Aug 30, 2026. Mangled by an ogre ... wielding a +0 giant club (30 damage) ... on level 5 of the Dungeon. The game lasted 00:11:29 (4338 turns). Grivan the Charlatan (Armataur Wanderer) Turns: 4338, Time: 00:11:30 Health: -10/51 AC: 11 Str: 17 XL: 6 Next: 73% Magic: 7/7 EV: 2 Int: 13 God: Gold: 240 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . (100%) g - +0 morningstar (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +0 plate armour rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn %: roll @: hasted, very quick A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 240 gold pieces. Inventory: Hand Weapons a - a +0 long sword f - a +0 hand axe g - a +0 morningstar of draining (weapon) h - a +0 sling Missiles c - 2 poisoned darts d - 2 javelins Armour b - a +0 cloak (worn) i - a +0 plate armour (worn) Wands p - a wand of polymorph (10) Scrolls t - 3 scrolls of teleportation c - a scroll of enchant armour {unknown} h - a scroll of brand weapon {unknown} V - 2 scrolls of vulnerability g - 2 scrolls of fog N - 2 scrolls of noise n - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} j - a scroll of silence {unknown} k - a scroll of immolation {unknown} i - a scroll of identify l - a scroll of fear {unknown} Potions L - a potion of lignification A - a potion of attraction a - a potion of ambrosia w - a potion of heal wounds d - a potion of brilliance {unknown} c - a potion of curing f - a potion of mutation {unknown} o - a potion of moonshine {unknown} Skills: - Level 3.0 Fighting - Level 1.7 Long Blades - Level 4.0 Armour - Level 2.1 Dodging - Level 3.0 Stealth - Level 1.0 Spellcasting - Level 1.7 Hexes + Level 4.5 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 99% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 100% 1 Blink Tloc 0% N/A 100% 2 Momentum Strike Conj/Tloc 0% 3d8 100% 2 Static Discharge Conj/Air 0% 3-3/arc 100% 2 Gloom Hex/Necr 4% N/A 100% 3 Inner Flame Hex/Fire 2% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Cause Fear Hex 2% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:3 [ D:4 = Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The water moccasin bites you. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. x2 You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. The water moccasin completely misses you. You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. x2 You puncture the water moccasin! You drain the water moccasin. You kill the water moccasin! You feel sick. Your Evocations skill increases to level 4! You puncture the ogre! The ogre is heavily wounded. You feel sick. You are no longer poisoned. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.##....##....##....# #..#.##(. #..#.##.. #.O##.#..##.#..##.# ###....##....##..[.# #..##.#..##.#..##.#. #..#.##..#.##..#.##. ####....##....##....# #..#O##..#.##..#.##.. #.#.@##.#..##.#..## #.##....##....##.... #...##.#..##.#..##.# #...#.##..#.##..# # #.##....##....## #..#.##..#.##..# #.#..##.#..##.#..# #.##....##....# . #...##.#..##.#..# You could see an ogre. Vanquished Creatures A water moccasin (D:5) A scorpion (D:5) 2 bombardier beetles An orc priest (D:3) A clockroach (D:5) 5 adders (D:2) 5 shadow imps 4 dart slugs A ribbon worm (D:2) 7 hobgoblins 7 jackals (D:3) 6 orcs 4 quokkas 8 ball pythons 6 bats 9 endoplasms 5 frilled lizards 5 goblins 8 kobolds 5 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grivan the Armataur Wanderer began the quest for the Orb. 0 | D:1 | Grivan set off with the following items: a +0 long sword, a | +0 cloak, a +0 leather armour, a scroll of teleportation; | and the following spell memorised: Slow; and the following | spells available to memorise: Gloom. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 295 | D:1 | Reached XP level 2. HP: 21/24 MP: 3/3 1018 | D:2 | Reached XP level 3. HP: 30/30 MP: 4/4 1516 | D:2 | Reached XP level 4. HP: 38/38 MP: 5/5 1991 | D:3 | Found Dyat's Antique Armour Shoppe. 2347 | D:3 | Reached skill level 1 in Stealth 2453 | D:3 | Reached XP level 5. HP: 45/45 MP: 6/6 2704 | D:3 | Found a transporter. 2753 | D:3 | Found a transporter. 3303 | D:3 | Reached skill level 1 in Evocations 3520 | D:4 | Found Loidefri's Jewellery Shop. 4055 | D:5 | Entered Level 5 of the Dungeon 4081 | D:5 | Reached XP level 6. HP: 46/51 MP: 7/7 4317 | D:5 | Encountered a water moccasin 4337 | D:5 | Killed a water moccasin 4338 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, minmay_tetromino_s2 D:2: layout_rooms, minmay_joined_circles D:3: gammafunk_wand_slinger, layout_loops_corners, serial_shops, shop, minivault_14 D:4: layout_loops_cross, hangedman_decor_opposing, minmay_shop_enchanted_jewellery D:5: layout_rooms, serial_shops, kennysheep_mini_moat, nicolae_eternal_life Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 3 | 3.0 Armour | 3 4 | 4.0 Stealth | 2 3 | 3.0 Evocations | 2 4 | 4.5 Long Blades | | 1.7 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 129 | 148 || 277 Melee: Long sword | 129 | 57 || 186 Tailslap | 13 | 10 || 23 Hand axe | | 14 || 14 Morningstar | | 79 || 79 Fire: Sling | | 42 || 42 Throw: Dart | | 3 || 3 Drink: Curing | | 1 || 1 Haste | | 1 || 1 Read: Identify | | 5 || 5 Fog | | 1 || 1 Vulnerability | | 1 || 1 Noise | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Leather armour | 51 | || 51 Ring mail | 77 | 111 || 188 Plate armour | | 39 || 39 Dodge: Dodged | 68 | 68 || 136