Dungeon Crawl Stone Soup version 0.33-a0-1465-g0ed8941409 (webtiles) character file. Game seed: 12369832964689160650 4 Gurguzundir the Vexing (level 1, 0/13 HPs) Began as a Poltergeist Hexslinger on Apr 22, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (58 turns). Gurguzundir the Vexing (Poltergeist Hexslinger) Turns: 58, Time: 00:01:10 Health: 0/13 AC: 2 Str: 4 XL: 1 Next: 60% Magic: 2/2 EV: 11 Int: 15 God: Gold: 3 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Skills: + Level 1.1 Fighting + Level 1.7 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The sling bullet barely misses the jackal. The sling bullet closely misses the jackal. The sling bullet hits the jackal. You kill the jackal! The jackal bites you. The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet barely misses the jackal. The jackal bites you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet closely misses the jackal. The jackal misses you. The jackal bites you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet completely misses the jackal. The jackal misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, v - describe, . - travel The floor. There is a cloud of magical condensation here. Unknown command. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you but does no damage. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# #.# #.#### # #....####### ## .# #.#######........... .##.# #..§§§.§..##........ ....## ....☼§§.♣.♣♣.####### ..... #..##§♣☼♣♣..♣§#######§§# # #§°♣♣§♣♣♣♣§§h@hh§§§§#.# #♣♣..ß§ß§§♣§###§§§§§§.... #.♣♣ß.§.ß♣♣.....§§§§#.### ..♣.ß..∩.[ß.♣♣######§# .. ♣.ß.......ß♣.# .# # ♣♣..∩.<.∩...♣ .# ...ß☼......ß.♣ . #♣♣♣ß§§∩..ß♣♣§# # ♣§§ß§..ß♣§§## You could see 3 jackals. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A goblin (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gurguzundir the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 21 | D:1 | Reached skill level 1 in Fighting 58 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, serial_shops, nicolae_shop_relaxation, lemuel_flame_loot_1 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Ranged Weapons | | 1.7 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 19 Use: Scroll || 1 Armour: Skin || 20 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 63 | 0 | 0 | 22 | 1 | 63.0 | Dungeon | 63 | 63 | 0 | 0 | 22 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 63 daAuts