Dungeon Crawl Stone Soup version 0.33-a0-1477-g5522fbaf03 (webtiles) character file. Game seed: 18317145919011500347 50 Gurguzundir the Vexing (level 3, 0/24 HPs) Began as a Poltergeist Hexslinger on Apr 24, 2025. Shot with a sling bullet by a gnoll (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (979 turns). Gurguzundir the Vexing (Poltergeist Hexslinger) Turns: 979, Time: 00:02:40 Health: 0/24 AC: 5 Str: 4 XL: 3 Next: 79% Magic: 3/6 EV: 11 Int: 15 God: Gold: 67 SH: 0 Dex: 18 Spells: 1/6 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) d - a +0 short sword i - a +0 dagger Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison e - a scroll of identify {unknown} g - a scroll of immolation {unknown} h - a scroll of brand weapon {unknown} Potions f - a potion of attraction {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Stealth + Level 2.1 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% N/A 5% 2 b - Sigil of Binding Hex 14% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 34% 4 Hailstorm Conj/Ice 1% 3d5 54% 3 Summon Ice Beast Ice/Summ 1% N/A 54% 3 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The gnoll is heavily wounded. The gnoll shoots a sling bullet. The sling bullet closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll shoots a sling bullet. The sling bullet hits you. The gnoll shoots a sling bullet. The sling bullet barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll shoots a sling bullet. The sling bullet hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Cast which spell? (? or * to list) You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 sling (heavily wounded, chance to call a sprite on attack: 56%, 66% to hit) You shoot a sling bullet. The sling bullet completely misses the gnoll. The sling bullet hits the gnoll. The gnoll is severely wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the gnoll trip over its own feet. You kill the gnoll! The gnoll shoots a sling bullet. The sling bullet closely misses you. Your Spellcasting skill increases to level 2! Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 sling (heavily wounded, chance to call a sprite on attack: 56%, 66% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll shoots a sling bullet. The sling bullet hits you! You die... #.......# #)......# #<.†..<.# #>......# #.......# #.......# #.......# #.......###### #.....@!...... ######.#####.. #)# #.# #j# #)# #.. #.. You could see a gnoll. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 6 jackals (D:1) 3 ball pythons 3 bats 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gurguzundir the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 35 | D:1 | Reached skill level 1 in Fighting 198 | D:1 | Reached skill level 1 in Stealth 225 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 777 | D:1 | Found a faded altar of an unknown god. 934 | D:2 | Reached XP level 3. HP: 19/24 MP: 3/5 942 | D:2 | Learned a level 2 spell: Jinxbite 946 | D:2 | Learned a level 3 spell: Sigil of Binding 979 | D:2 | Shot with a sling bullet by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_rooms, corner_web_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Stealth | 1 | 1.0 Ranged Weapons | 2 | 2.0 Spellcasting | 2 | 2.1 Dodging | | 2.1 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 84 Cast: Jinxbite || 1 Armour: Skin || 43 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1004 | 940 | 64 | 100 | 678 | 2 | 502.0 | Dungeon | 1004 | 940 | 64 | 100 | 678 | 2 | 502.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 938 daAuts D:2: 65 daAuts