Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (webtiles) character file. Game seed: 1054970821870639167 15 Gurguzundir the Tinkerer (level 2, 0/24 HPs) Began as a Mountain Dwarf Forgewright on May 1, 2025. Slain by a rat (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (880 turns). Gurguzundir the Tinkerer (MDFw) Turns: 880, Time: 00:02:33 Health: 0/24 AC: 2 Str: 12 XL: 2 Next: 34% Magic: 1/4 EV: 10 Int: 15 God: Gold: 59 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -4) A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) d - an orb of wrath g - a +0 leather armour Scrolls c - a scroll of teleportation {unknown} e - a scroll of noise {unknown} f - a scroll of summoning {unknown} i - a scroll of identify {unknown} Skills: - Level 2.0 Fighting - Level 1.3 Dodging + Level 1.6 Stealth - Level 1.7 Spellcasting - Level 4.8 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 b - Construct Spike Laun Frge 30% 2d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 15% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The adder closely misses you. The rat closely misses you. The adder bites you but does no damage. The rat bites you. You miss the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The rat barely misses you. You closely miss the adder. The adder is heavily wounded. You feel very sick. The adder closely misses you. The rat bites you. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The rat closely misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 57% to hit) The kinetic grapnel hits the adder but does no damage. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. You die... ##### #