Gurguzundir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -4, D:1) a +0 leather armour (9, 16, D:1) a hobgoblin skeleton (10, 1, D:1) a +0 leather armour (12, 36, D:1) a jackal skeleton a bat skeleton (15, 16, D:1) a +0 short sword of venom (15, 17, D:1) a quokka skeleton (21, 37, D:1) a bat skeleton (25, -7, D:1) a +0 hand axe (26, -3, D:1) a +0 club (28, 38, D:1) a +0 leather armour (35, -4, D:1) a +0 club (36, 38, D:1) a +0 whip a ball python skeleton (37, -4, D:1) a +0 club a +0 club 4 stones (46, 31, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (0, 1, D:2) a jackal corpse (skeletalised by now) (1, 0, D:2) a jackal corpse (skeletalised by now) (16, -14, D:2) a +0 dagger (20, -18, D:2) a +0 ring mail (26, -10, D:2) a +0 scale mail (26, 9, D:2) a bat skeleton (27, -7, D:2) a rat skeleton (28, -17, D:2) a hobgoblin skeleton (29, -31, D:2) a +0 club (31, -8, D:2) a +0 ring mail (35, 9, D:2) a bat skeleton (39, 0, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (40, -1, D:2) a +0 dagger a kobold corpse (skeletalised by now) (40, 1, D:2) a +0 leather armour (48, 8, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (6, 0, D:3) a ball python corpse (skeletalised by now) (21, 1, D:3) a +0 dagger 3 stones (23, 2, D:3) a parchment of Mercury Arrow (24, 1, D:3) a +0 whip (30, -7, D:3) a +0 short sword a kobold corpse (skeletalised by now) (33, -5, D:3) a bat skeleton (34, -4, D:3) a quokka skeleton (36, 4, D:3) a +0 barding (38, 29, D:3) an adder corpse (skeletalised by now) (40, 28, D:3) a +0 short sword (45, -5, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (47, 20, D:3) a rat skeleton (47, 44, D:3) a +0 falchion (50, 15, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Qecaele's Jewellery Emporium a +6 ring of strength (unknown) (432 gold) a +6 ring of intelligence (unknown) (432 gold) a +4 ring of slaying (unknown) (432 gold) a +4 ring of slaying (unknown) (432 gold) a ring of flight (unknown) (210 gold) a ring of see invisible (unknown) (180 gold) (0, 0, D:4) a +0 club (4, 0, D:4) a +0 ring mail (6, -20, D:4) a +0 short sword (6, -9, D:4) an adder corpse (skeletalised by now) (7, -11, D:4) a +0 club (8, -47, D:4) an iguana corpse (skeletalised by now) (10, -11, D:4) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (12, 5, D:4) a +0 leather armour (13, -12, D:4) a +0 scale mail (18, -7, D:4) a +0 ring mail (22, -6, D:4) a +0 dagger a +0 halberd (23, -48, D:4) a +0 spear (23, -6, D:4) a +0 whip a gnoll skeleton (24, -48, D:4) a +0 spear a gnoll skeleton (24, -6, D:4) a +0 flail (25, -48, D:4) a +0 spear (26, -48, D:4) a +0 club a gnoll skeleton (28, -50, D:4) a staff of earth (29, -16, D:4) a +0 scale mail (32, -48, D:4) a +0 dagger a stone a kobold corpse (skeletalised by now) (40, -45, D:4) a +0 club an orc corpse (skeletalised by now) (40, -34, D:4) a hound skeleton (51, -9, D:4) a +0 flail Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Okawaru's Castigation {rElec rPois rF+ Int-2 Stlth+} (3960 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. the +5 sling of Dallom {heavy, rElec Will+++ rCorr Dex-4} (6690 gold) rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the air staff "Enyifoty" {rElec rPois SInv Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Air: It increases the power of your Air spells. the orb of Ijud Jui {Glass, rC+++ Int+4 Dex-2 Conj} (6180 gold) rC+++: It renders you almost immune to cold. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. It cannot be enchanted further. the +11 short sword "Fietaint" {protect, rN++} (7610 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the ring of Ponlenut {rElec rPois rCorr MP+9 Int-5} (3330 gold) [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int-5: It affects your intelligence (-5). the ring "Tanuexoy" {rPois rF+ SInv} (3320 gold) [ring of see invisible] rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. the +0 ring mail "Kocluugu" {Fly} (1310 gold) Fly: It grants you flight. It cannot be enchanted further. the +5 whip of the Snake Pit {venom, Will+ Dex+2} (4480 gold) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring of Laisk {*Corrode rF+ Will+ Str+2 Dex+3} (4390 gold) [ring of willpower] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the storm talisman of Midwinter {Harm Will- Int+5} (11110 gold) [storm talisman] Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). the +0 scale mail "Duore" {rCorr} (1660 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +2 robe "Earthly Heaven" {Rampage rPois rF- rCorr} (2070 gold) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +6 sling of Honour {holy, Str+5} (5020 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the death talisman "Xejaraen" {rF+ SInv} (12860 gold) [talisman of death] rF+: It protects you from fire. SInv: It lets you see invisible. the alchemy staff of Vaon {rPois Int+5 Stlth- Alch} (4110 gold) [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. the +10 dagger of the End {flame, rF+ Will+} (7320 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +2 whip of Ichor {elec, *Noise Str+3 Dex+5 SInv} (4070 gold) *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +2 pair of boots "Ingiff" {rC+ Str+3} (3480 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +4 ring mail "Duneoss" {Harm} (3100 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. (0, 0, D:5) a +0 scale mail (1, 21, D:5) a +0 scale mail (10, 47, D:5) a +0 scale mail (18, 21, D:5) a +0 shortbow a centaur skeleton (20, 17, D:5) an iguana skeleton (24, 24, D:5) a +0 hand axe (28, 10, D:5) an iguana skeleton (39, 26, D:5) an adder skeleton (60, 11, D:5) a +0 spear (63, 3, D:5) a +0 whip a +0 robe Level 6 of the Dungeon (0, 43, D:6) a hound corpse (skeletalised by now) (7, 23, D:6) a bullfrog corpse (skeletalised by now) (24, 46, D:6) a howler monkey skeleton (33, 43, D:6) a +0 leather armour (45, -1, D:6) a +0 club (47, 11, D:6) a +0 leather armour (56, 10, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (10, -21, D:7) a +0 hand axe (10, -14, D:7) a water moccasin skeleton (24, -4, D:7) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (24, 16, D:7) a +0 ring mail (35, -12, D:7) a +0 trident (36, -10, D:7) a bullfrog corpse (skeletalised by now) (36, -3, D:7) a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (36, -2, D:7) a +0 flail a +0 hand axe an orc corpse (50, 10, D:7) a hobgoblin skeleton (51, 12, D:7) a gnoll skeleton (52, 11, D:7) a goblin skeleton (52, 12, D:7) a hobgoblin skeleton (52, 13, D:7) a goblin skeleton (53, 8, D:7) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. (unseen) (53, 12, D:7) a +0 leather armour (53, 13, D:7) a goblin skeleton (53, 14, D:7) a +2 dagger of venom (still there?) 6 poisoned darts (still there?) a kobold corpse (still there?) (53, 15, D:7) a goblin skeleton (53, 20, D:7) a gnoll skeleton (53, 21, D:7) an orc skeleton (54, 13, D:7) a hobgoblin skeleton (54, 18, D:7) a hobgoblin skeleton (54, 19, D:7) a goblin skeleton (55, 10, D:7) a hobgoblin skeleton (56, 10, D:7) a hobgoblin skeleton (56, 11, D:7) 19 gold pieces an orc skeleton (57, 19, D:7) a goblin skeleton the Ecumenical Temple