Dungeon Crawl Stone Soup version 0.34-a0-1590-gc1c35e6711 (webtiles) character file. Game seed: 17169380986431752130 7 Gurguzundir the Magician (level 2, 0/23 HPs) Began as a Gnoll Wanderer on Dec 3, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (748 turns). Gurguzundir the Magician (Gnoll Wanderer) Turns: 748, Time: 00:04:19 Health: 0/23 AC: 3 Str: 11 XL: 2 Next: 4% Magic: 3/7 EV: 12 Int: 11 God: Gold: 86 SH: 0 Dex: 11 Spells: 8/10 levels left rFire + . . (50%) f - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 club f - a +0 dagger (weapon) g - a +0 spear Armour b - a +0 robe (worn) c - a +0 helmet (worn) Magical Staves e - a staff of alchemy Jewellery d - a ring of protection from fire (worn) Scrolls b - a scroll of blinking c - a scroll of immolation {unknown} d - a scroll of brand weapon {unknown} i - 2 scrolls of identify h - a scroll of enchant weapon {unknown} k - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} Potions C - a potion of cancellation w - 2 potions of heal wounds Skills: + Level 2.4 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Ranged Weapons + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 3.6 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 2.0 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.3 Invocations + Level 0.2 Evocations + Level 0.2 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 4% 1 b - Freeze Ice 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 10% N/A 14% 3 Sublimation of Blood Necr 3% N/A 30% 2 Summon Ice Beast Ice/Summ 5% N/A 38% 3 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The ball python barely misses you. The ball python closely misses you. You hit the ball python. You kill the ball python! No target in view! HP restored. There is a stone staircase leading up here. You encounter a ribbon worm. You see here 12 gold pieces. You now have 86 gold pieces (gained 12). The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You freeze the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you! You freeze the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. You freeze the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You freeze the ribbon worm. The ribbon worm is severely wounded. You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You disentangle yourself. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you! You die... ## .. ##. .. #. .$. #w## .... #.@# ....#####.### ............# ............# .:..........# .......†<...## ###........)# ####.......#..# #..........##..# You could see a ribbon worm. Vanquished Creatures An endoplasm (D:1) 3 ball pythons A frilled lizard (D:1) 3 goblins 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gurguzundir the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gurguzundir set off with the following items: a +0 club, a | +0 robe, a +0 helmet, a scroll of blinking; and the | following spells available to memorise: Slow, Freeze, | Tukima's Dance, Summon Ice Beast, Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 2 | D:1 | Learned a level 1 spell: Slow 4 | D:1 | Learned a level 1 spell: Freeze 706 | D:2 | Reached XP level 2. HP: 18/23 MP: 5/7 748 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms, hangedman_decor_growths D:2: minmay_evil_eye, layout_basic, basic_altar, uniq_robin Skill XL: | 1 | ---------------+----+----- Ice Magic | 2 | 2.0 Fighting | | 2.4 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Ranged Weapons | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.2 Unarmed Combat | | 0.2 Spellcasting | | 4.9 Conjurations | | 0.1 Hexes | | 3.6 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Forgecraft | | 0.1 Fire Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.3 Evocations | | 0.2 Shapeshifting | | 0.2 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Club || 6 Dagger || 6 Cast: Freeze || 16 Read: Identify || 2 Armour: Robe || 14 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 749 | 728 | 21 | 36 | 565 | 2 | 374.5 | Dungeon | 749 | 728 | 21 | 36 | 565 | 2 | 374.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 545 daAuts D:2: 204 daAuts