Dungeon Crawl Stone Soup version 0.34-a0-1928-gc6910b0dee (webtiles) character file. Game seed: 15739938714583616348 4 Gurguzundir the Magician (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Jan 4, 2026. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (171 turns). Gurguzundir the Magician (Gnoll Wanderer) Turns: 171, Time: 00:01:21 Health: 0/13 AC: 3 Str: 9 XL: 1 Next: 60% Magic: 8/8 EV: 10 Int: 9 God: Gold: 31 SH: 0 Dex: 15 Spells: 13/14 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 pair of boots (worn) c - a +0 robe (worn) Talismans d - a quill talisman e - a scarab talisman Scrolls c - a scroll of teleportation {unknown} Potions i - a potion of invisibility Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 4.4 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 2.4 Armour + Level 0.1 Dodging + Level 5.9 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 7.0 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 2.0 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 24% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 10% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You encounter a quokka. You closely miss the bat. The bat closely misses you. The goblin hits you but does no damage. You barely miss the bat. You bite the bat, but do no damage. The bat hits you but does no damage. The goblin hits you with a +0 club. You miss the goblin. The bat hits you but does no damage. The goblin hits you with a +0 club. You closely miss the bat. The bat hits you but does no damage. The goblin barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The goblin closely misses you. The quokka barely misses you. The goblin hits you but does no damage. You closely miss the quokka. The bat hits you but does no damage. The quokka misses you. The goblin barely misses you. You slash the quokka! You kill the quokka! The bat completely misses you. The bat barely misses you. The goblin hits you with a +0 club. Your Necromancy skill increases to level 2! You closely miss the bat. The bat hits you but does no damage. The goblin hits you with a +0 club. You closely miss the goblin. The bat hits you but does no damage. The goblin barely misses you. You barely miss the bat. The bat hits you but does no damage. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat misses you. The bat hits you but does no damage. x2; The goblin attacks as it pursues you! The goblin completely misses you. You closely miss the bat. The bat closely misses you. The bat hits you but does no damage. The goblin barely misses you. The bat barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the bat. You kill the bat! The goblin hits you with a +0 club. You die... ∆ #.......#.# #.......#.# ########.......#.# .......+.......+.. ##...#.......#.# ### #....'..#####..# ∆ ... #....##.# #.... . #.#####....##.####..#. ...#....@.....##.)†.#..#. .......g###########.#..#. ..........# #....#. ..........# ##...#. ........#.# #..###. ##......#.# ...###.# ###+##.#.. .... #.#. #.. #. .>#... ##.# #.# +# # #... #.#. You could see a goblin. Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gurguzundir the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gurguzundir set off with the following items: a +0 long | sword, a +0 pair of boots, a +0 robe, a potion of | invisibility; and the following spell memorised: Soul | Splinter; and the following spells available to memorise: | Gloom. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 171 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic Skill XL: | 1 | ---------------+----+----- Necromancy | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 4.4 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Ranged Weapons | | 0.1 Throwing | | 0.1 Armour | | 2.4 Dodging | | 0.1 Stealth | | 5.9 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 7.0 Conjurations | | 0.1 Hexes | | 0.1 Summonings | | 0.1 Translocations | | 0.1 Forgecraft | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.2 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Long sword || 20 Bite || 1 Stab: Sleeping || 1 Armour: Robe || 27 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 175 | 175 | 0 | 0 | 114 | 1 | 175.0 | Dungeon | 175 | 175 | 0 | 0 | 114 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 175 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+