Gurguzundir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a jackal skeleton a jackal skeleton (3, 5, D:1) a +0 flail a gnoll corpse (skeletalised by now) (9, -3, D:1) a bat corpse (skeletalised by now) (9, 2, D:1) a hobgoblin skeleton (23, 12, D:1) a rat corpse (skeletalised by now) (23, 13, D:1) 4 stones a rat skeleton (23, 14, D:1) a hobgoblin skeleton (31, 30, D:1) a quill talisman (40, 15, D:1) a +0 dagger (42, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, 16, D:1) a +0 dagger a goblin skeleton (47, -8, D:1) a +0 scale mail (51, 6, D:1) a hobgoblin skeleton (52, 7, D:1) a +0 club (53, 22, D:1) a bat corpse (skeletalised by now) (56, 28, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 22, D:2) a +0 ring mail (15, 14, D:2) a +0 scimitar (19, 35, D:2) a +0 club a goblin corpse (skeletalised by now) (24, 15, D:2) a jackal skeleton (30, 39, D:2) a bat corpse (skeletalised by now) (32, 40, D:2) a +0 club a goblin corpse (skeletalised by now) (32, 41, D:2) a +0 dagger (37, 7, D:2) the +3 leather armour of Okawaru's Wrath {^Contam rC++ rN+ rCorr SInv} ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (37, 30, D:2) a hobgoblin corpse (skeletalised by now) (49, 32, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 5 gold pieces (24, 14, D:3) a hobgoblin corpse