Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1548785633530047011 190 Gurguzundir the Magician (level 6, -8/45 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Killed by an exploding fulminant prism (16 damage) ... created by the player character ... on level 4 of the Dungeon. The game lasted 00:14:06 (2709 turns). Gurguzundir the Magician (Djinni Conjurer) Turns: 2709, Time: 00:14:06 Health: -8/45 AC: 2 Str: 6 XL: 6 Next: 1% Gold: 152 EV: 16 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) k - +4 dagger (pain) rCold x . . (150%) l - orb {Pyromania} rNeg . . . (100%) f - +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... i - ring of wizardry Stlth ++ e - +5 ring of evasion HPRegen 0.27/turn g - quill talisman %: wizardry (x1), infuse magic (-9 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom k - a +4 dagger of pain (weapon) Missiles b - 3 curare-tipped darts c - 5 poisoned darts Armour f - a +0 robe (worn) h - a +0 helmet j - an orb of attunement l - an orb of pyromania (worn) Jewellery d - a +4 ring of slaying e - a +5 ring of evasion (worn) i - a ring of wizardry (worn) Talismans g - a quill talisman (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of teleportation {unknown} k - a scroll of identify {unknown} f - a scroll of fear m - a scroll of enchant weapon {unknown} Potions d - 3 potions of curing {unknown} f - a potion of mutation {unknown} n - a potion of brilliance {unknown} o - a potion of lignification {unknown} Skills: + Level 2.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 6% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 6% 4 e - Kiss of Death Conj/Necr 96% 2d12 1% 1 f - Construct Spike Laun Frge 48% 2d5 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ice beast is lightly wounded. The liquid fire burns you! The magic dart hits the ice beast. The ice beast is lightly wounded. The liquid fire burns you! The ice beast completely misses you. The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. The liquid fire burns you! The ice beast hits you. The ice beast freezes you! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off the liquid fire. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hobgoblin! You kill the hobgoblin! The mystic blast hits the ice beast. The ice beast is moderately wounded. The ice beast is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is heavily wounded. The blast of energy engulfs you! You die... ########## ######## .........# #......# .##Y#.##.# #.####.## .##.#.##.#####.#.....# .##.#.##........[##..# ........######.####..# ......#....###.####..# #.#.###........Y@....### #.#.............####...##### ................# #........# #.#.............# #.....##.# #...............# #.....##.# ##....##...###### ##....##.# #....###### #.##.##.# ####.# #<##.##.# #.# #....)..# You could see an ice beast. Vanquished Creatures 2 bombardier beetles Robin (D:2) 5 adders 3 dart slugs 4 orcs 4 endoplasms 9 hobgoblins 8 quokkas 4 ball pythons 9 bats 4 frilled lizards 14 goblins 5 kobolds A rat (D:1) 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gurguzundir the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Gurguzundir set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 110 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 488 | D:2 | Reached skill level 1 in Fighting 594 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 594 | D:2 | Learned a level 1 spell: Kiss of Death 834 | D:2 | Encountered Robin 837 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 853 | D:2 | Killed Robin 1694 | D:3 | Reached XP level 5. HP: 33/38 MP: 0/0 1694 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1838 | D:3 | Found a faded altar of an unknown god. 2678 | D:4 | Reached XP level 6. HP: 42/45 MP: 0/0 2681 | D:4 | Encountered an ice beast 2709 | D:4 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_rooms D:2: wad_pebble_path, layout_basic, uniq_robin D:3: minmay_chambers_of_threes, layout_basic, basic_ecumenical_altar D:4: layout_loops_cross Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.8 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 8 || 8 Melee: Dagger | | 8 || 8 Cast: Magic Dart | 52 | 89 || 141 Searing Ray | 1 | 3 || 4 Iskenderun's Myst | | 2 || 2 Construct Spike L | | 1 || 1 Fulminant Prism | | 1 || 1 Read: Fear | | 1 || 1 Stab: Sleeping | | 3 || 3 Armour: Robe | 1 | 13 || 14 Dodge: Dodged | 2 | 24 || 26 Form: Quill | | 1 || 1