Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 1001941843433232818 18 Gurguzundir the Vexing (level 2, -1/23 HPs) Began as a Gnoll Hexslinger on Feb 24, 2026. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:44 (734 turns). Gurguzundir the Vexing (Gnoll Hexslinger) Turns: 734, Time: 00:02:44 Health: -1/23 AC: 3 Str: 7 XL: 2 Next: 66% Magic: 5/5 EV: 12 Int: 12 God: Gold: 47 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) f - a +0 dagger Missiles c - 6 atropa-tipped darts d - 6 poisoned darts Armour b - a +0 robe (worn) e - a +0 cloak (worn) Scrolls p - a scroll of poison c - a scroll of vulnerability {unknown} e - a scroll of enchant armour {unknown} h - a scroll of immolation {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of resistance {unknown} j - 2 potions of mutation {unknown} k - 2 potions of heal wounds {unknown} Skills: + Level 2.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 4.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 0.3 Conjurations + Level 5.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Forgecraft + Level 2.0 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 9% 3 Inner Flame Hex/Fire 10% N/A 16% 3 Summon Small Mammal Summ 8% N/A 22% 1 Cause Fear Hex 7% N/A 26% 4 Call Imp Summ 4% N/A 32% 2 Call Canine Familiar Summ 2% N/A 54% 3 Fugue of the Fallen Necr 2% N/A 54% 3 Dimensional Bullseye Hex/Tloc 4% N/A 61% 4 Eringya's Surprising Cr Summ 2% N/A 91% 4 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The sling bullet closely misses the goblin. The goblin hits you with a +0 club. You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin closely misses you. You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin hits you but does no damage. Something barely misses you. You shoot a sling bullet. The sling bullet closely misses the goblin. The goblin hits you with a +0 club. Something completely misses you. You shoot a sling bullet. The sling bullet completely misses the goblin. The goblin closely misses you. The goblin hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the goblin. Something hits you but does no damage. The goblin completely misses you. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Something hits you! No target in view! No target in view! Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nobody nearby that the sprites are interested in. You hear a zap. A puff of flame appears from out of thin air! The puff of flame misses you. You see here a +0 club. You shoot a sling bullet. Something hits you. You shoot a sling bullet. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... #.......# g# #.##....## .# #.##.....########.# #.##...#..........# #.###..g.########## . ###.......## .. ....##..### ####### ...#####.#.#{## #.....# ..........###@#####<....# .........## ##..........# ..........###†.####.....# #.......#.#.#.## #.....# ##.####.#......# ####### # #........# ###......## #.........† #.#....#### There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 hobgoblins A quokka (D:1) 2 bats A frilled lizard (D:1) A goblin (D:2) A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gurguzundir the Gnoll Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 242 | D:1 | Found a faded altar of an unknown god. 579 | D:2 | Reached XP level 2. HP: 8/23 MP: 5/5 663 | D:2 | Learned a level 2 spell: Jinxbite 708 | D:2 | Encountered Sigmund 734 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, dk_noncrumbling_2, reono_crystal_passage, serial_bayou_pond_e, dk_noncrumbling_4 D:2: layout_loops_cross, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.0 Fighting | | 2.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 4.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 4.5 Stealth | | 0.5 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 2.7 Conjurations | | 0.3 Hexes | | 5.3 Summonings | | 0.3 Necromancy | | 0.3 Translocations | | 0.3 Forgecraft | | 0.3 Ice Magic | | 0.3 Air Magic | | 0.3 Earth Magic | | 0.3 Alchemy | | 0.3 Invocations | | 0.6 Evocations | | 0.5 Shapeshifting | | 0.4 Action || total ---------------------------++------- Fire: Sling || 45 Armour: Robe || 12 Dodge: Dodged || 13