Gurguzundir Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 43, D:1) a rat corpse (skeletalised by now) (1, 0, D:1) a +0 short sword a jackal skeleton a kobold skeleton (5, -4, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (7, 21, D:1) a +0 dagger a goblin skeleton (7, 31, D:1) a +0 leather armour (10, 31, D:1) a +0 chain mail (11, 14, D:1) a bat corpse (skeletalised by now) (13, 6, D:1) a +0 dagger (13, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 41, D:1) a bat corpse (skeletalised by now) (16, 5, D:1) a frilled lizard corpse (skeletalised by now) (17, 32, D:1) a rat corpse (skeletalised by now) (19, 34, D:1) a ball python corpse (skeletalised by now) (24, 24, D:1) a +0 short sword (25, 23, D:1) a +0 dagger (25, 31, D:1) a bat skeleton (26, -5, D:1) a +0 leather armour (32, 41, D:1) a bat corpse (skeletalised by now) (42, 40, D:1) a hobgoblin corpse (skeletalised by now) (42, 41, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jimoolet's Weapon Shoppe 6 poisoned darts (36 gold) a +0 long sword (35 gold) a +0 whip (25 gold) a +0 mace (30 gold) a +0 trident (35 gold) a +2 whip of distortion (182 gold) a +0 war axe of flaming (83 gold) a +0 short sword (30 gold) a +0 falchion (30 gold) the +8 mace "Cuut" {spect, rPois rF++} (762 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. the +10 great sword "Ceschezxud" {flame, Dex+2 SInv} (834 gold) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (1, -5, D:2) a +0 dagger (5, 11, D:2) a ball python corpse (skeletalised by now) (12, -22, D:2) an adder corpse (skeletalised by now) (21, 6, D:2) a +0 mace (21, 12, D:2) a +0 whip (22, 6, D:2) a frilled lizard corpse (skeletalised by now) (33, 26, D:2) a +0 long sword (34, -12, D:2) a +0 dagger (36, 9, D:2) a frilled lizard corpse (skeletalised by now) (41, 9, D:2) a quokka corpse (skeletalised by now) (48, 3, D:2) a +0 dagger (49, 25, D:2) a ball python skeleton (52, 2, D:2) a ball python skeleton (54, 3, D:2) a hobgoblin skeleton (57, -8, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (12, -30, D:3) a +0 scythe a +0 robe (13, -24, D:3) a +0 pair of gloves (22, 11, D:3) a +0 scale mail (32, -32, D:3) a +0 dagger 5 stones a kobold skeleton (35, -10, D:3) a rat corpse (skeletalised by now) (38, -6, D:3) a +0 mace (39, 7, D:3) a quokka skeleton (40, 1, D:3) a +0 dagger (43, 20, D:3) a +0 club (47, -33, D:3) a frilled lizard skeleton (48, -6, D:3) a bat skeleton (49, 17, D:3) a +0 short sword (51, -3, D:3) a +0 hand axe the human skeleton of Terence (52, -2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail the human corpse of Edmund (6, 4, D:4) a potion of moonshine (7, 5, D:4) a +0 club (9, 24, D:4) a poisoned dart (11, 24, D:4) a poisoned dart (12, 23, D:4) a poisoned dart (14, 22, D:4) 9 gold pieces a +0 rapier a +0 leather armour (14, 23, D:4) a +0 short sword a +0 scale mail the elf corpse of Duvessa (19, 6, D:4) a jackal corpse (21, 1, D:4) a +0 ring mail (21, 9, D:4) a jackal corpse (23, 14, D:4) a +0 robe the kobold corpse of Pikel