Dungeon Crawl Stone Soup version 0.35-a0-336-gd5e08f372d (webtiles) character file. Game seed: 14062440041394530998 160321 Gurguzundir the Warrior (level 17, -22/163 HPs) Began as a Minotaur Fighter on May 3, 2026. Was a High Priest of Okawaru. Annihilated by an alligator snapping turtle (37 damage) ... on level 4 of the Shoals. The game lasted 02:03:41 (26125 turns). Gurguzundir the Warrior (Minotaur Fighter) Turns: 26125, Time: 02:03:42 Health: -22/163 AC: 19 Str: 27 XL: 17 Next: 18% Magic: 20/26 EV: 30 Int: 5 God: Okawaru [*****.] Gold: 2436 SH: 0 Dex: 20 Spells: 11/16 levels left rFire . . . (100%) a - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . (100%) [offhand occupied] rNeg + . . (50%) g - +6 leather armour "Pakiuda" {rElec rN+ Str+3 Int-2} rPois . (100%) k - +1 hat "Imeonl Newu" {Int+2 Dex+5} rElec + (33%) x - +2 cloak {Will+} rCorr . (100%) (no gloves) SInv + d - +2 pair of boots Will +++.. Y - amulet of faith Stlth ++++ h - +5 ring of evasion HPRegen 0.47/turn n - ring of willpower MPRegen 0.20/turn %: faith @: heroic, finesse-ful A: horns 2, retaliatory headbutt a: Renounce Religion (0%), Heroism (0%), Finesse (0%), Duel (2%) You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 5 branches of the dungeon, and saw 27 of its levels. You visited the chambers of the Necropolis 1 time. You collected 2766 gold pieces. You spent 330 gold pieces at shops. Inventory: Hand Weapons a - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it on level 4 of the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. b - the +10 trident "Selur" {freeze, Fly Will- Str+5 Int+3} (You found it on level 7 of the Dungeon) Fly: It grants you flight. Will-: It decreases your willpower. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. c - the +11 trident of the Hierophant {heavy, rC+} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. It cannot be enchanted further. w - a +1 devious dagger z - the +5 mace of Broken Luck {drain, rElec rC+ SInv} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. K - the +3 broad axe of Accord {antimagic, ^Contam rPois rC+ Str+3} (You took it off an orc knight in the Necropolis) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. O - the +0 glaive "Feghyaxa" {elec, +Blink Int+3 Dex+2} (You found it in the Necropolis) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles f - 3 datura-tipped darts l - 23 poisoned darts m - 15 boomerangs s - 9 silver javelins u - 5 throwing nets B - 16 javelins F - 8 curare-tipped darts H - 4 atropa-tipped darts Armour d - a +2 pair of boots (worn) g - the +6 leather armour "Pakiuda" (worn) {rElec rN+ Str+3 Int-2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. k - the +1 hat "Imeonl Newu" (worn) {Int+2 Dex+5} (Okawaru gifted it to you on level 2 of the Lair of Beasts) Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. x - a +2 cloak of willpower (worn) J - a +0 kite shield of reflection Magical Staves S - a staff of fire Jewellery e - a ring of resist corrosion h - a +5 ring of evasion (worn) i - a ring of positive energy n - a ring of willpower (worn) p - a ring of poison resistance v - a +4 ring of protection y - a +5 ring of evasion A - a ring of protection from cold M - a ring of protection from cold Q - an amulet of the acrobat Y - an amulet of faith (worn) Wands c - a wand of iceblast (31) a - a wand of flame (23) f - a wand of mindburst (13) b - a wand of quicksilver (13) p - a wand of polymorph (13) Scrolls I - 7 scrolls of immolation N - 6 scrolls of noise w - 5 scrolls of enchant weapon S - 3 scrolls of silence r - a scroll of revelation t - 10 scrolls of teleportation V - 3 scrolls of vulnerability p - 2 scrolls of poison g - 3 scrolls of fog a - 4 scrolls of enchant armour x - 4 scrolls of amnesia f - 3 scrolls of fear i - 7 scrolls of identify A - a scroll of acquirement T - a scroll of torment Potions m - 8 potions of might c - 10 potions of curing L - 2 potions of lignification A - 7 potions of attraction g - 7 potions of magic b - 2 potions of brilliance h - 6 potions of haste r - a potion of resistance M - 4 potions of mutation a - a potion of ambrosia C - a potion of cancellation Miscellaneous g - a +1 Gell's gravitambourine (2/2) Skills: + Level 17.7(22.7) Fighting - Level 2.0(7.0) Short Blades - Level 3.6(12.4) Axes - Level 6.5(12.0) Maces & Flails - Level 7.5(13.0) Polearms + Level 15.3(20.3) Ranged Weapons - Level 2.0(7.0) Throwing + Level 10.9(15.9) Armour + Level 15.0(20.0) Dodging - Level 2.0(7.0) Stealth - Level 8.0(13.0) Shields + Level 14.2 Invocations + Level 4.9 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 0% N/A 65% 2 b - Swiftness Air 0% N/A 86% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 50% 1 Sandblast Erth 0% 2d4 50% 1 Construct Spike Launche Frge 0% 2d3 65% 2 Grave Claw Necr 0% 2d7 65% 2 Scorch Fire 0% 2d5 65% 2 Static Discharge Conj/Air 0% 3-3/arc 65% 2 Fugue of the Fallen Necr 0% N/A 86% 3 Gloom Hex/Necr 0% N/A 86% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 86% 3 Ozocubu's Armour Ice 0% N/A 86% 3 Stone Arrow Conj/Erth 0% 3d7 86% 3 Teleport Other Tloc 0% N/A 86% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Fireball Conj/Fire 0% 3d3 100% 5 Enfeeble Hex 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Summon Seismosaurus Egg Summ/Erth Unusable N/A N/A 4 Forge Monarch Bomb Fire/Frge Unusable 4d5 N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 : Orc:1 : Orc:2 (=[* Portals: Trove: Shoals:1 (suffer the Bane of Multiplicity) Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The merfolk impaler looks frightened! The merfolk siren looks frightened! The alligator snapping turtle misses you. You gain the combat prowess of a mighty hero. The merfolk closely misses you. The alligator snapping turtle closely misses you. You can now deal lightning-fast blows. The merfolk completely misses you. The merfolk hits you with a +0 trident!! * * * LOW HITPOINT WARNING * * * The alligator snapping turtle misses you. The merfolk impaler nearly stumbles in trying to escape. You shoot a bolt. The bolt hits the merfolk!! The merfolk is heavily wounded. The merfolk completely misses you. x2 The alligator snapping turtle misses you. You shoot a bolt. The bolt hits the merfolk!!! You kill the merfolk! Okawaru accepts your kill. The merfolk impaler seems to regain its courage. The merfolk barely misses you. The alligator snapping turtle completely misses you. You are too injured to fight recklessly! The merfolk attacks as it pursues you! The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Fire: a) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk impaler, wielding a +4 trident of venom and wearing a +0 leather armour (100% to hit) You shoot a bolt. The bolt hits the merfolk impaler!!! The merfolk impaler is severely wounded. The merfolk misses you. Fire: a) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident and wearing a +2 robe of willpower (100% to hit) You shoot a bolt. The bolt hits the merfolk impaler!!!! You kill the merfolk impaler! Okawaru accepts your kill. The alligator snapping turtle bites you from afar!!! You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈ .P.. #####≈≈≈≈≈≈≈≈≈~~~ .... ##..m##≈≈≈≈≈≈≈~~~~ ..... #.....#~~~≈≈~~~~~~ ..... #..|..#~~~~~~~~~~~ ...... .....#~~~~~~~~... ~~....# .m.##~~~~~~~.... ~~~....##t##~~~~~~~..... ~~~~...@.).)..m