GurnClown Level 1 of the Dungeon (0, 1, D:1) a bat corpse (skeletalised by now) (6, -8, D:1) a +0 mace (11, 4, D:1) a rat skeleton (11, 20, D:1) a bat skeleton (14, 16, D:1) a bat skeleton (15, 16, D:1) a +0 club (21, 20, D:1) a rat skeleton (21, 21, D:1) a rat skeleton (21, 52, D:1) a rat corpse (skeletalised by now) (23, 4, D:1) a +0 whip a kobold corpse (skeletalised by now) (23, 23, D:1) a hobgoblin skeleton (25, 25, D:1) a rat corpse (skeletalised by now) (26, 2, D:1) a +0 robe (29, 14, D:1) a +0 sling (29, 25, D:1) a +0 scale mail (41, 26, D:1) a +0 dagger (44, 34, D:1) a +0 short sword (48, 36, D:1) a bat corpse (skeletalised by now) (49, 14, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (5, -10, D:2) a frilled lizard corpse (skeletalised by now) (11, 11, D:2) a parchment of Magic Dart (15, 5, D:2) a +0 club (17, -3, D:2) a +0 club a kobold corpse (skeletalised by now) (18, -28, D:2) a +0 sling (24, 2, D:2) a +0 dagger (24, 3, D:2) a +0 short sword (25, -24, D:2) a +0 sling (27, 9, D:2) a +0 leather armour (36, -11, D:2) a rat corpse (skeletalised by now) (42, -31, D:2) a +0 dagger (45, -23, D:2) a +0 sling (47, -11, D:2) a rat corpse (skeletalised by now) (49, 19, D:2) 2 javelins (50, -18, D:2) an adder corpse (skeletalised by now) (52, -18, D:2) a hobgoblin corpse (skeletalised by now) (55, 3, D:2) a frilled lizard corpse (skeletalised by now) (55, 14, D:2) a ball python corpse (skeletalised by now) (56, -4, D:2) a frilled lizard skeleton (58, -10, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 stones (3, 12, D:3) a +0 dagger (4, 12, D:3) a +0 dagger (4, 14, D:3) a jackal skeleton (12, 6, D:3) a +0 club (16, 19, D:3) a staff of alchemy (16, 33, D:3) a +0 whip (20, 18, D:3) a +0 dagger 4 stones a kobold skeleton (20, 19, D:3) a +0 club a hobgoblin skeleton a ball python skeleton (21, 5, D:3) a +0 short sword (22, 19, D:3) the +5 spear of Karma {heavy, ^Drain rC+++ Str+2 SInv} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (27, -5, D:3) a +1 heavy hand axe (32, -21, D:3) 6 boomerangs (34, 3, D:3) a bat skeleton (42, 4, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 whip of electrocution the kobold skeleton of Pikel (0, 1, D:4) a ball python skeleton (2, 2, D:4) a +0 scale mail (5, -21, D:4) a +0 dagger (10, 8, D:4) a +0 robe (12, -13, D:4) the rimehorn talisman of the Game of Kings {Stlth+} [rimehorn talisman] Stlth+: It makes you more stealthy. (16, -9, D:4) a quokka skeleton (20, -29, D:4) an adder skeleton (24, -2, D:4) an adder skeleton (34, -12, D:4) a hound corpse (skeletalised by now) (34, -11, D:4) a black bear corpse (skeletalised by now) (41, -19, D:4) a +0 scale mail (44, -19, D:4) a +0 giant club (45, -11, D:4) a +0 dagger an orc corpse (skeletalised by now) (46, -11, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (47, -16, D:4) a +0 helmet (47, -11, D:4) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, 6, D:5) a +0 robe (6, 13, D:5) a howler monkey skeleton (22, 9, D:5) a hobgoblin skeleton (22, 13, D:5) a human skeleton (23, 1, D:5) a +1 ring mail of fire resistance (23, 10, D:5) a bat skeleton (25, -3, D:5) a +0 dagger 5 poisoned darts a +0 whip a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (25, -1, D:5) a +0 short sword 4 stones (25, 6, D:5) a +0 whip a kobold corpse (26, -10, D:5) a +0 war axe (26, -3, D:5) a +0 short sword a stone a +0 short sword a kobold corpse (skeletalised by now) (26, -2, D:5) a +0 dagger (30, 8, D:5) a rat skeleton (31, 34, D:5) a +0 ring mail (35, -15, D:5) a +0 ring mail (36, 34, D:5) the quill talisman of the Sun {Harm +Inv rElec Str-3 Int+4} [quill talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). (40, 34, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (1, 4, D:6) a +0 rapier (3, -9, D:6) a staff of necromancy (11, 2, D:6) a +0 robe (16, 0, D:6) a +0 war axe the Ecumenical Temple