Dungeon Crawl Stone Soup version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 15132371844153562024 151 Gutso the Tinkerer (level 5, -1/41 HPs) Began as a Mountain Dwarf Forgewright on Nov 4, 2025. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:04:57 (4039 turns). Gutso the Tinkerer (Mountain Dwarf Forgewright) Turns: 4039, Time: 00:04:57 Health: -1/41 AC: 6 Str: 13 XL: 5 Next: 10% Magic: 7/8 EV: 8 Int: 17 God: Gold: 18 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . (100%) i - +0 hand axe (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) n - +0 scale mail "Dykimucsao" {Resonance, Dex+2} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... f - amulet of magic regeneration Stlth g - ring of see invisible HPRegen 0.26/turn (no ring) MPRegen 0.51/turn %: no passive effects @: lethally poisoned (-1 -> -11), studying Armour A: runic magic, artefact enchanting a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 240 gold pieces. You spent 222 gold pieces at shops. Inventory: Hand Weapons a - a +0 hammer d - a +2 short sword of electrocution i - a +0 hand axe of electrocution (weapon) l - the +3 sling "Xeoph" {speed, rC+} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. It can be maximally enchanted to +9. Missiles c - 12 poisoned darts Armour b - a +0 robe e - a +0 ring mail j - a +0 scale mail m - the +0 leather armour of the Sunfish {+Inv Int+8 Dex-2} (You found it on level 4 of the Dungeon) +Inv: It lets you turn invisible. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). It can be maximally enchanted to +3. n - the +0 scale mail "Dykimucsao" (worn) {Resonance, Dex+2} (You bought it in a shop on level 4 of the Dungeon) Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +6. Jewellery f - an amulet of magic regeneration (worn) g - a ring of see invisible (worn) h - an amulet of reflection Talismans k - an inkwell talisman Scrolls c - 3 scrolls of identify {unknown} e - 3 scrolls of silence {unknown} h - 2 scrolls of noise {unknown} j - 2 scrolls of poison {unknown} k - a scroll of amnesia {unknown} l - a scroll of fog {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of revelation {unknown} q - a scroll of teleportation {unknown} u - 2 scrolls of immolation {unknown} Potions g - a potion of magic d - 2 potions of invisibility {unknown} c - 2 potions of curing n - a potion of heal wounds {unknown} p - a potion of moonshine {unknown} s - a potion of lignification {unknown} t - a potion of brilliance {unknown} Skills: + Level 1.8 Fighting + Level 0.0 Axes + Level 0.3 Armour - Level 2.0 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting * Level 5.9 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 88% 1d7 1% 1 b - Construct Spike Laun Frge 44% 2d4 1% 2 c - Launch Clockwork Bee Frge 22% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 8% 2x1d4 26% 1 Kiss of Death Conj/Necr 8% 2d6 26% 1 Summon Small Mammal Summ 8% N/A 26% 1 Call Imp Summ 4% N/A 38% 2 Forge Blazeheart Golem Fire/Frge 12% N/A 21% 4 Forge Lightning Spire Air/Frge 12% 3d4 21% 4 Passwall Erth 2% N/A 63% 3 Sigil of Binding Hex 2% N/A 63% 3 Swiftness Air 2% N/A 63% 3 Teleport Other Tloc 2% N/A 63% 3 Flame Wave Conj/Fire 2% 2d4 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Uskayaw Shops: D:4 [ Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Unknown command. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss the water moccasin. The water moccasin is heavily wounded. The rocky spike misses the water moccasin. You feel very sick. The water moccasin barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 60% to hit) The kinetic grapnel misses the water moccasin. The rocky spike skewers the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. It was a potion of curing. You feel better. f -> c - 2 potions of curing The rocky spike misses the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 60% to hit) The kinetic grapnel misses the water moccasin. The rocky spike skewers the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. You die... ########### # #.........####### # ########.#######.#.....# # .......(..<#...#.#.###.# # ...........#.#.#...#...# # ...........#.#@S.###.### # ...........#.###.###.# # ...........#.# #.....# # ...........#.######..# # ...........#.....#...# # ############..##.#...# # #..#......# ##############..######.# ...............>######.# You could see a water moccasin. Vanquished Creatures A clockroach (D:4) An iguana (D:3) 2 adders 3 ribbon worms 5 dart slugs 2 orcs (D:4) 4 endoplasms 3 hobgoblins (D:2) 9 jackals (D:1) 3 quokkas 7 ball pythons 9 bats 6 frilled lizards 9 goblins 6 kobolds 6 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gutso the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 96 | D:1 | Reached skill level 5 in Forgecraft 213 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 815 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/6 1405 | D:2 | Reached skill level 1 in Fighting 1410 | D:2 | Found a faded altar of an unknown god. 1417 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1421 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2265 | D:3 | Found a sacrificial altar of Ru. 2265 | D:3 | Found a hide-covered altar of Uskayaw. 2731 | D:3 | Reached XP level 4. HP: 35/35 MP: 7/7 3546 | D:4 | Reached XP level 5. HP: 41/41 MP: 5/8 3596 | D:4 | Identified the +3 sling "Xeoph" {speed, rC+} 3599 | D:4 | Identified the +0 leather armour of the Sunfish {+Inv Int+8 | Dex-2} 3631 | D:4 | Found Nilinonk's Armour Emporium. 3635 | D:4 | Bought the +0 scale mail "Dykimucsao" {Resonance, Dex+2} | for 222 gold pieces 4031 | D:4 | Noticed a water moccasin 4039 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic D:2: minmay_razor_zed, layout_basic, ebering_ecumenical_altar_ruins, dreamdust_wishing_well D:3: layout_loops_corners, gammafunk_temple_overflow_pools, minmay_ruptured D:4: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Forgecraft | 5 | 5.9 Spellcasting | 2 | 2.3 Fighting | 1 | 1.8 Stealth | 2 | 2.2 Dodging | 2 | 2.0 Armour | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 56 | 19 || 75 Melee: Mace | 56 | 11 || 67 Hand axe | | 8 || 8 Cast: Kinetic Grapnel | 64 | 20 || 84 Construct Spike L | 11 | 12 || 23 Drink: Curing | | 1 || 1 Armour: Robe | 58 | || 58 Ring mail | 11 | 23 || 34 Scale mail | | 17 || 17 Dodge: Dodged | 73 | 27 || 100 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4064 | 3873 | 191 | 0 | 3267 | 4 | 1016.0 | Dungeon | 4064 | 3873 | 191 | 0 | 3267 | 4 | 1016.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1496 daAuts D:3: 1052 daAuts D:1: 827 daAuts D:4: 688 daAuts