H4RD2KILL the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman the wellspring talisman "Deck" {rF+ Dex+3} [wellspring talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 29, D) a hippogriff corpse (59, 32, D) a curare-tipped dart (59, 36, D) a There-And-Back Book (59, 37, D) the +0 plate armour of Perfidy {Fly rN+ Str+3} Fly: It grants you flight. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (60, 31, D) a wind drake corpse (60, 33, D) a sky beast corpse (60, 36, D) a book of Death (60, 37, D) a +0 orcbow of flaming (unseen) (61, 0, D) a +2 heavy battleaxe (unseen) (61, 1, D) a +0 orcbow (61, 2, D) a +0 orcbow (61, 8, D) the staff "Grim" {+Blink rPois SInv Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (61, 12, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 16, D) a +3 long sword of draining (unseen) (61, 20, D) a +1 shortbow of flaming (unseen) (61, 26, D) the ring "Naak" {rElec Will+} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (61, 32, D) a sky beast corpse (61, 37, D) a +6 ring of intelligence (62, 1, D) a +6 ring of strength (62, 8, D) a staff of conjuration (unseen) (62, 9, D) the staff "Idue" {rF+ rN+ rCorr Dex-3 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. (62, 16, D) the staff of Osya {rF+ rC+++ Fire Alch} [staff of fire] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (62, 17, D) a +3 whip of venom (unseen) (62, 27, D) a +6 sling of freezing (unseen) (62, 29, D) a sky beast corpse (62, 36, D) Great Wizards, Vol. VII (62, 37, D) a book of the Tundra (62, 44, D) a +0 halberd a green draconian corpse (63, 0, D) a +4 short sword of freezing (unseen) (63, 1, D) a +1 orcbow of draining (63, 2, D) a +0 arbalest (63, 16, D) a +5 mace of venom (unseen) (63, 26, D) a +2 hand axe of venom (63, 27, D) a +2 falchion of holy wrath (unseen) (63, 36, D) a book of Armaments (63, 37, D) a +1 plate armour of cold resistance (unseen) (64, 16, D) a ring of see invisible (64, 17, D) a +0 trident a boomerang a +0 pair of boots of stealth (64, 26, D) a dragon-coil talisman (65, 17, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (65, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (65, 26, D) the staff of Sewocs {rPois Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (66, 17, D) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (67, 0, D) a ring of resist corrosion (67, 17, D) a +0 shortbow a centaur corpse (skeletalised by now) (67, 40, D) a +0 orcbow (68, 0, D) the +2 robe of Koiclugi {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (68, 10, D) a +0 shortbow (68, 12, D) a +0 orcbow a centaur corpse (skeletalised by now) (68, 38, D) a +0 shortbow a +0 trident (68, 39, D) a +2 heavy trident a wind drake corpse (70, 8, D) a +2 dire flail of protection (70, 9, D) a phantom mirror (70, 12, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 13, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 37, D) a phantom mirror (70, 40, D) a +0 trident (71, 8, D) a staff of death (unseen) (71, 16, D) a +2 heavy glaive (unseen) (71, 17, D) +0 fire dragon scales (71, 26, D) a book of Weapons (71, 27, D) a +3 broad axe of draining (unseen) (71, 35, D) a +0 orcbow (71, 38, D) 2 large rocks (71, 39, D) 4 large rocks a cyclops corpse (72, 8, D) a Gell's gravitambourine (2/2) (72, 9, D) the Grimoire of Malisons Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Enfeeble Hexes 7 (unseen) (72, 16, D) a staff of cold (72, 27, D) a +1 vampiric partisan (72, 33, D) 2 darts of disjunction (72, 36, D) the +1 flail "Xenubb" {heavy, *Corrode Will+++ Str-5 Stlth+} *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (72, 37, D) a +0 chain mail of willpower (73, 1, D) the +8 morningstar of Impeachment {drain, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (73, 16, D) the +10 orcbow "Ohiacov" {elec, rC- Will+ SInv} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (73, 17, D) a +2 orcbow of draining (73, 26, D) a +1 great mace of draining (73, 27, D) a +6 ring of strength (73, 36, D) a +0 great sword of electrocution (73, 37, D) a +3 dagger of venom (75, 3, D) a +0 short sword a +0 ring mail