Dungeon Crawl Stone Soup version 0.34-b1-41-gfa6b30bd71 (webtiles) character file. Game seed: 7514628973991961759 14 HBlegend the Magician (level 2, 0/21 HPs) Began as a Djinni Necromancer on Feb 6, 2026. Slain by a goblin ... wielding a +0 dagger (1 damage) ... on level 1 of the Dungeon. The game lasted 00:05:48 (385 turns). HBlegend the Magician (Djinni Necromancer) Turns: 385, Time: 00:05:49 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 60% Gold: 38 EV: 1 Int: 16 God: SH: 5 Dex: 13 rFire + + . (33%) e - +1 hand axe (heavy) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: reflection, infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +1 heavy hand axe (weapon) Armour b - a +0 robe (worn) d - a +0 pair of boots Jewellery f - an amulet of reflection (worn) Talismans c - a maw talisman Scrolls c - a scroll of identify {unknown} Skills: + Level 2.2 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 36% 4 e - Curse of Agony Necr 14% N/A 73% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (constricting you, chance to affect: 64%) A fragment of the ball python's soul is dislodged from its body. The ball python looks weaker. The ball python bites you but does no damage. The ball python constricts you. The goblin hits your soul wisp with a +0 dagger. You encounter a jackal. Your soul wisp barely misses the ball python. You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. The goblin hits your soul wisp with a +0 dagger. The ball python bites you but does no damage. The ball python constricts you. Your soul wisp touches the ball python. The goblin hits your soul wisp with a +0 dagger. Your soul wisp returns to where it belongs. The ball python is no longer weakened. You block the ball python's attack. The ball python constricts you. You barely miss the ball python. The ball python is moderately wounded. You encounter a jackal. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you. The ball python constricts you. You closely miss the ball python. The ball python is moderately wounded. You hit the goblin. The jackal barks! You block the ball python's attack. The ball python constricts you. The goblin hits you with a +0 dagger. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. You block the ball python's attack. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... #.#...#.##.# #...# #.# .##..#..##.####..####.# . #.....†.............# ##.#[)....###..#.#### #..#####.# #..#.# #...## .# #..#.# ###.# # .# #..#.# #.# .... #..#.# .g. .....#.@#.# .# ......gS#.# ...$.##h#.# ..... #h#.. ##.# #.# #. #.# . #.# #.. #.. You could see 2 jackals, a goblin and a ball python. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) 2 hobgoblins (D:1) A jackal (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) 7 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HBlegend the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | HBlegend set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 385 | D:1 | HP: 1/21 [constriction (1)] 385 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 32 Melee: Dagger || 23 Hand axe || 10 Cast: Soul Splinter || 18 Stab: Sleeping || 1 Armour: Robe || 39 Dodge: Dodged || 40 Block: Other || 5 Form: Default || 1 Maw || 1