Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 8094798277847722389 101 Hah the Vexing (level 5, -1/38 HPs) Began as a Formicid Hexslinger on June 5, 2025. Slain by Sigmund ... wielding a +0 vampiric scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:11 (1781 turns). Hah the Vexing (Formicid Hexslinger) Turns: 1781, Time: 00:07:12 Health: -1/38 AC: 5 Str: 12 XL: 5 Next: 4% Magic: 4/8 EV: 10 Int: 13 God: Gold: 81 SH: 0 Dex: 18 Spells: 6/8 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . e - +0 ring mail rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + g - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +1 sling d - a +0 short sword (weapon) Armour e - a +0 ring mail (worn) Jewellery g - a ring of willpower (worn) Scrolls b - a scroll of poison f - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} i - 2 scrolls of fog {unknown} j - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} Potions c - a potion of heal wounds {unknown} l - a potion of haste {unknown} Skills: + Level 2.1 Fighting + Level 1.0 Short Blades - Level 2.0 Ranged Weapons + Level 0.9 Armour + Level 2.5 Dodging + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 4.1 Hexes - Level 1.1 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 30% 3 Inner Flame Hex/Fire 8% N/A 52% 3 Cause Fear Hex 6% N/A 71% 4 Dimensional Bullseye Hex/Tloc 3% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Sigmund is severely wounded. You barely miss Sigmund. Sigmund is severely wounded. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is almost dead. Sigmund hits you with a +0 vampiric scythe! Sigmund draws strength from your wounds! You bump into the rock wall. The jinxing sprites lose interest in you. You're too confused to cast spells. Okay, then. You're too confused to cast spells. Okay, then. You closely miss Sigmund. Sigmund is severely wounded. Sigmund hits you with a +0 vampiric scythe. You're too confused to move! Sigmund hits you with a +0 vampiric scythe! * * * LOW HITPOINT WARNING * * * Sigmund draws strength from your wounds! You bump into the rock wall. You feel less confused. Casting: Jinxbite (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund barely misses you. You closely miss Sigmund. Sigmund is heavily wounded. Sigmund hits you with a +0 vampiric scythe! * * * LOW HITPOINT WARNING * * * Sigmund draws strength from your wounds! You hit Sigmund. Sigmund is heavily wounded. A giggling sprite leaps out and makes Sigmund trip over his own feet. Sigmund is severely wounded. You hit Sigmund. Sigmund is severely wounded. Sigmund hits you with a +0 vampiric scythe. You die... Sigmund begins carving another notch in his scythe. #.## ...# #..# #..# #..# #..### #### #.... ..# #...# #@# ....# #@# ##..# #.# ....# #.# ##.## #.# ##.## #######.###### #...######............# #†#..........###.####.# #...######)#.# #.# ##### #...# #.# You could see Sigmund (invisible, very drained). Vanquished Creatures Terence (D:2) 4 adders (D:2) A ribbon worm (D:2) 2 dart slugs 2 endoplasms (D:2) 3 jackals (D:2) An orc (D:2) 5 quokkas 4 ball pythons 3 frilled lizards 4 goblins 5 hobgoblins 4 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hah the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 133 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 863 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/5 940 | D:2 | Learned a level 2 spell: Jinxbite 1009 | D:2 | Reached skill level 4 in Hexes 1182 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/6 1306 | D:2 | Reached skill level 1 in Stealth 1329 | D:2 | Noticed Terence 1348 | D:2 | Killed Terence 1664 | D:2 | Reached skill level 1 in Short Blades 1664 | D:2 | Reached XP level 5. HP: 38/38 MP: 6/8 1757 | D:2 | Noticed Sigmund 1781 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic D:2: layout_loops_ring, serial_bayou_pond_e, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.5 Hexes | 4 | 4.1 Stealth | 1 | 1.3 Fighting | 2 | 2.1 Short Blades | 1 | 1.0 Spellcasting | 2 | 2.0 Ranged Weapons | | 2.0 Armour | | 0.9 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 25 | 75 || 100 Fire: Sling | 70 | || 70 Cast: Jinxbite | 2 | 7 || 9 Stab: Sleeping | | 2 || 2 Armour: Robe | 19 | || 19 Ring mail | 22 | 40 || 62 Dodge: Dodged | 27 | 31 || 58