Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18245512984119216497 8 Hah the Grave Robber (level 2, -1/19 HPs) Began as a Mummy Necromancer on July 28, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (545 turns). Hah the Grave Robber (Mummy Necromancer) Turns: 545, Time: 00:00:56 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 4/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 leather armour Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The jackal bites you. x2; The jackal barely misses you. x2 You are too injured to fight recklessly! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, chance to affect: 67%) You feel a surge of power! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you. x2 Your soul wisp touches the jackal but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 Your soul wisp touches the jackal. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. The jackal bites you. The jackal barely misses you. Your soul wisp misses the jackal. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. Your soul wisp touches the jackal but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the jackal. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. You die... ####+############### ......#...........# .....#.#########.# hh. #.# #)# #######h# #.# #.## #....*h@# #.# #.## ######.#########.# #.## +...............># #... ######.#########'### ###. .######.# #.....# #.. .>......## #.....########.. .........## #.....'......... ########..### #.....#########' ##...# #.....#......... You could see 4 jackals and a friendly soul wisp (summoned). Vanquished Creatures A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 4 rats (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hah the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 489 | D:1 | Reached XP level 2. HP: 18/19 MP: 5/5 545 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, chequers_ecumenical_altar_simple_redux, hangedman_abyss_or_decor_lesser_grid, minivault_25, serial_bayou_lake_a Action || total ---------------------------++------- Melee: Dagger || 52 Cast: Soul Splinter || 4 Armour: Robe || 46 Dodge: Dodged || 39