Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17975383683236751506 24 Hah the Grave Robber (level 2, -3/19 HPs) Began as a Mummy Necromancer on Aug 1, 2025. Slain by a sleepcap (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (575 turns). Hah the Grave Robber (Mummy Necromancer) Turns: 575, Time: 00:01:30 Health: -3/19 AC: 2 Str: 11 XL: 2 Next: 79% Magic: 6/6 EV: 11 Int: 14 God: Gold: 15 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 3.2 Spellcasting + Level 4.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Fugue of the Fallen Necr 21% N/A 11% 3 Vampiric Draining Necr 21% 2d7 11% 3 Slow Hex 8% N/A 22% 1 Animate Dead Necr 21% N/A 36% 4 Confusing Touch Hex 2% N/A 54% 3 Ozocubu's Armour Ice 2% N/A 54% 3 Cigotuvi's Putrefaction Necr/Air 12% N/A 65% 4 Curse of Agony Necr 21% N/A 71% 5 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a sleepcap (98% to hit) You hit the sleepcap but do no damage. The bat completely misses your soul wisp. The sleepcap barely misses you. Your soul wisp closely misses the bat. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a sleepcap (ally target, 98% to hit) You hit the sleepcap. The sleepcap is lightly damaged. The bat hits you but does no damage. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a sleepcap (lightly damaged, ally target, 98% to hit) You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The bat closely misses you. The sleepcap closely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a sleepcap (lightly damaged, ally target, 98% to hit) You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap barely misses you. The bat barely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a sleepcap (lightly damaged, ally target, 98% to hit) You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you but does no damage. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a sleepcap (lightly damaged, ally target, 98% to hit) You hit the sleepcap. The sleepcap is moderately damaged. The bat closely misses you. The sleepcap releases spores at you. You die... #.......# #........ #.......# #........ .#..?....## .......... .......b.### #....†*<..# ###..#@#....... ... #f#..####. . #...... .#...... . "....... ## ........ ...#.### ...#.. You could see a sleepcap (ally target), a bat and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) 2 rats (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats 3 frilled lizards (D:1) A rat (D:1) 11 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hah the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 121 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/6 198 | D:1 | Found a faded altar of an unknown god. 575 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, angelslayer_ecumenical_altar_broken_walls_simple, due_unseen_surprise D:2: layout_rooms, uniq_robin, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Stealth | 2 | 2.0 Dodging | | 1.9 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 55 Cast: Soul Splinter || 19 Armour: Robe || 37 Dodge: Dodged || 37