Dungeon Crawl Stone Soup version 0.35-a0-268-g36cf4e329c (webtiles) character file. Game seed: 6518888600271528927 23 Hah the Ducker (level 2, 0/25 HPs) Began as a Gale Centaur Gladiator on Apr 12, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (635 turns). Hah the Ducker (Gale Centaur Gladiator) Turns: 635, Time: 00:01:06 Health: 0/25 AC: 2 Str: 15 XL: 2 Next: 75% Magic: 2/2 EV: 9 Int: 7 God: Gold: 54 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . (100%) a - +0 long sword rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + f - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: stampede @: lethally poisoned (0 -> -15) A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) g - the +5 whip of Waanil {flame, *Corrode rC+ rN+ Will++} (You found it on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of protection from cold (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of poison {unknown} e - a scroll of fear {unknown} h - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions f - a potion of mutation {unknown} k - a potion of haste {unknown} Skills: + Level 2.3 Fighting + Level 2.9 Long Blades + Level 1.9 Throwing + Level 3.5 Dodging + Level 0.6 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 50% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History a +0 short sword; a kobold corpse Done exploring. Done exploring. f - a ring of protection from cold (worn) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. Found a scorched whip and a quill talisman. There is a stone staircase leading up here. You see here the +5 whip of Waanil {flame, *Corrode rC+ rN+ Will++}. g - the +5 whip of Waanil {flame, *Corrode rC+ rN+ Will++} You encounter an adder. An adder is nearby! The adder hisses angrily. You stampede towards the adder! The adder barely misses you. You closely miss the adder. You stop stampeding. The adder barely misses you. You miss the adder. Your kick misses the adder. The adder bites you. x2 You are poisoned. The adder poisons you! You miss the adder. Your kick misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. You feel very sick. The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. You kick the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. You die... #......... ........ ....... ..... .... ..# #S# #@####### #.%.....# #.......# +.......# . #####.......# ....#...........# .......<.######## .####....# #....# You could see an adder. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 jackals (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 5 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hah the Gale Centaur Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 102 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 622 | D:2 | Identified the +5 whip of Waanil {flame, *Corrode rC+ rN+ | Will++} 635 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic, minmay_pentomino_x4 D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 60 Melee: Long sword || 60 Kick || 6 Stab: Distracted || 1 Sleeping || 5 Armour: Leather armour || 34 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 649 | 615 | 34 | 0 | 468 | 2 | 324.5 | Dungeon | 649 | 615 | 34 | 0 | 468 | 2 | 324.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 628 daAuts D:2: 21 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+