Hajon Level 1 of the Dungeon (18, 5, D:1) 5 large rocks (18, 21, D:1) a hobgoblin skeleton (23, 5, D:1) a frilled lizard skeleton (24, 29, D:1) a +0 robe (26, 2, D:1) a +0 short sword a kobold corpse (skeletalised by now) (27, 1, D:1) a ball python corpse (skeletalised by now) (28, 3, D:1) a rat corpse (skeletalised by now) (28, 25, D:1) a +0 short sword 4 stones a kobold skeleton (29, 1, D:1) a bat corpse (skeletalised by now) (31, 25, D:1) a rat skeleton (32, 22, D:1) a +2 short sword of speed a stone (33, 23, D:1) a hobgoblin skeleton (34, 22, D:1) a rat skeleton (39, 26, D:1) a +0 short sword (43, 20, D:1) a +0 short sword (43, 33, D:1) a +0 dagger (46, 44, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (51, 0, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of the Armoured One {Int+4} (2630 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 robe "Ciq Bom" {Rampage rCorr} (2350 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 leather armour of Gravitas {rN+} (1320 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +0 robe of Grace {Int+7} (2260 gold) Int+7: It affects your intelligence (+7). It cannot be enchanted further. the air staff of Gyiffeaf {rElec rPois rC+ Air} (4320 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Air: It increases the power of your Air spells. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (8000 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +0 leather armour of the Ace of Pentacles {Rampage rPois Dex-4 Stlth+} (760 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the wellspring talisman of the Apothecary {rF+ rC+ rN+ Str-5} (3770 gold) [wellspring talisman] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). the +1 mace of Imam {freeze, *Rage Str+3 Int+3} (2790 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +9 hand axe "Beuxori" {flame, Dex+2} (6160 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 spear of Bright Tender Mercy {flame, ^Fragile Int+5} (3730 gold) ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the serpent talisman of Ebehas {*Corrode rElec rC+ Int+3} (6150 gold) [serpent talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the storm talisman "Gogook" {Int+6 Dex-4 Slay+5} (16950 gold) [storm talisman] Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the alchemy staff "Xirphoich" {^Fragile rElec rPois Dex+2 Alch} (3760 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the +8 mace "Koudui" {drain, rN++ Will+ Int+3} (7480 gold) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the inkwell talisman of Izikohe {Str+4 Int+2 Slay+4} (6200 gold) [inkwell talisman] Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +0 pair of boots "Tihe" {Harm Dex+5} (2200 gold) Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +2 hand axe of Atwomenk {freeze, rC- Str+8} (3220 gold) rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). It cannot be enchanted further. the alchemy staff of Wihunosm {rPois Str+4 Alch} (4040 gold) [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. the necromancy staff of the Wilderness {rN+ Str+2 Necro Fire} (4180 gold) [staff of necromancy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (0, 0, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, -28, D:3) a +0 club (9, -26, D:3) a bat skeleton (11, -33, D:3) a +0 club a goblin skeleton (17, -20, D:3) a +0 whip (23, -25, D:3) a +0 ring mail (24, -15, D:3) a ball python corpse (skeletalised by now) (25, -15, D:3) a +0 dagger (27, -23, D:3) a +0 club a goblin skeleton (27, -8, D:3) an adder corpse (skeletalised by now) (28, -27, D:3) a +0 trident (30, -21, D:3) a +0 club (31, -15, D:3) a rat skeleton (32, -26, D:3) a +0 leather armour (33, -15, D:3) a +0 dagger (36, -21, D:3) 4 poisoned darts (38, -12, D:3) a +0 club (45, -7, D:3) a +0 robe (45, -1, D:3) a parchment of Soul Splinter (48, -22, D:3) a rat skeleton (55, -21, D:3) a +0 dagger a goblin skeleton (60, -14, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 falchion a +0 leather armour (6, -1, D:4) a +0 robe (14, -4, D:4) a +0 chain mail (19, 9, D:4) a +0 dagger (20, 8, D:4) a +0 dagger a +0 robe (20, 9, D:4) a +0 club (35, 6, D:4) a potion of curing