Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 5535315276646566570 52698 Hakko the Spear-Bearer (level 14, -5/113 HPs) Began as a Demonspawn Chaos Knight on May 15, 2026. Was a Plaything of Xom. Slain by a death yak (13 damage) ... on level 5 of the Lair of Beasts on May 16, 2026. The game lasted 02:19:08 (19108 turns). Hakko the Spear-Bearer (Demonspawn Chaos Knight) Turns: 19108, Time: 02:19:09 Health: -5/113 AC: 33 Str: 20 XL: 14 Next: 28% Magic: 0/23 EV: 8 Int: 20 God: Xom [.....*] Gold: 546 SH: 17 Dex: 15 Spells: 13/25 levels left rFire + + . (33%) x - +6 partisan (protect) rCold . . . (100%) r - +3 kite shield rNeg . . . (100%) u - +8 chain mail "Ycarirro" {rCorr Dex+3} rPois + (33%) z - +2 hat {Stlth+} rElec x (150%) (no cloak) rCorr + (50%) p - -2 pair of boots "Baxaru" {rPois rF++ Will- Int+4} SInv . k - amulet of chemistry Will ..... v - ring "Xituowk" {rCorr Str+5 Stlth+} Stlth ++ s - ring of wizardry HPRegen 0.38/turn MPRegen 0.36/turn %: guardian spirit, wizardry (x1) @: under a protective aura, animating dead, studying Earth Magic A: claws 3, rugged brown scales 2, magic shield, magic regeneration, condensation shield, iridescent scales 2, teleportitis 1, electricity vulnerability, MP-powered wands, persistent drain, efficient magic 1, ephemeral shield, feed off suffering 1 a: Renounce Religion (0%) You were on level 5 of the Lair of Beasts. You worshipped Xom. You were Xom's teddy bear. You visited 2 branches of the dungeon, and saw 17 of its levels. You collected 1183 gold pieces. You spent 637 gold pieces at shops. Inventory: Hand Weapons a - a +2 spear of chaos g - a +0 lajatang i - a +0 orcbow q - a +1 demon whip of venom x - a +6 partisan of protection (weapon) Missiles c - 40 poisoned darts (quivered) m - a throwing net n - 14 javelins y - 6 boomerangs B - a curare-tipped dart Armour b - a +3 leather armour e - an orb of energy f - a +1 pair of gloves h - +1 fire dragon scales j - a +2 robe of willpower p - the -2 pair of boots "Baxaru" (worn) {rPois rF++ Will- Int+4} (You bought it in a shop on level 1 of the Dungeon) rPois: It protects you from poison. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. r - a +3 kite shield (worn) t - a +0 troll leather armour u - the +8 chain mail "Ycarirro" (worn) {rCorr Dex+3} (You bought it in a shop on level 1 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. w - the +0 pair of gloves of the Lobster {*Slow rPois Str+5} (You found it on level 10 of the Dungeon) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. z - a +2 hat of stealth (worn) A - a +2 scale mail of cold resistance C - the +6 scale mail of Courage {rPois rF+++} (You found it on level 4 of the Lair of Beasts) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. It cannot be enchanted further. Magical Staves l - a staff of earth Jewellery k - an amulet of chemistry (worn) o - a ring of magical power s - a ring of wizardry (worn) v - the ring "Xituowk" (worn) {rCorr Str+5 Stlth+} (You took it off a yaktaur on level 10 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. D - a +4 ring of protection E - a ring of poison resistance Talismans d - a quill talisman Wands f - a wand of mindburst (19) a - a wand of flame (69) e - a wand of charming (25) c - a wand of iceblast (20) d - a wand of digging (20) b - a wand of quicksilver (8) Scrolls t - 3 scrolls of teleportation g - 3 scrolls of fog i - 6 scrolls of identify T - a scroll of torment Potions r - a potion of resistance C - a potion of cancellation L - 5 potions of lignification A - 2 potions of attraction g - 3 potions of magic b - 2 potions of brilliance i - a potion of invisibility M - 4 potions of mutation m - a potion of might Miscellaneous g - a +0 Gell's gravitambourine (inert) Skills: - Level 9.1 Fighting + Level 10.0 Polearms + Level 8.0 Armour - Level 4.8 Dodging - Level 4.0 Stealth + Level 7.5 Shields - Level 6.3 Spellcasting - Level 6.6 Conjurations + Level 6.3 Fire Magic - Level 7.0 Air Magic + Level 7.7 Alchemy - Level 5.5 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 2% 1 b - Static Discharge Conj/Air 66% 3-6/arc 4% 2 c - Swiftness Air 34% N/A 9% 3 d - Sticky Flame Fire/Alch 51% 2d9 28% 4 e - Mercury Arrow Conj/Alch 100% 2d11 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 3% 1 Scorch Fire 62% 2d7 6% 2 Freeze Ice 24% 1d4 45% 1 Kinetic Grapnel Frge 24% 1d4 45% 1 Slow Hex 24% N/A 45% 1 Blink Tloc 12% N/A 58% 2 Call Imp Summ 12% N/A 58% 2 Construct Spike Launche Frge 12% 2d3 58% 2 Sublimation of Blood Necr 6% N/A 58% 2 Arcjolt Conj/Air 16% 1d26 63% 5 Leda's Liquefaction Alch/Erth 16% N/A 69% 4 Petrify Alch/Erth 16% N/A 69% 4 Forge Lightning Spire Air/Frge 20% 3d5 75% 4 Rending Blade Conj/Frge 19% 2d7 77% 4 Maxwell's Portable Pile Tloc 6% (3-9)d3 82% 3 Ozocubu's Armour Ice 6% N/A 82% 3 Sigil of Binding Hex 6% N/A 82% 3 Summon Ice Beast Ice/Summ 6% N/A 82% 3 Teleport Other Tloc 6% N/A 82% 3 Vampiric Draining Necr 6% 2d6 82% 3 Alistair's Walking Alem Alch/Frge 32% N/A 95% 5 Yara's Violent Unravell Hex/Alch 16% 3d8 95% 5 Eringya's Noxious Bog Alch 27% 4d6 96% 6 Anguish Hex/Necr 3% N/A 99% 4 Animate Dead Necr 6% N/A 99% 4 Dimensional Bullseye Hex/Tloc 3% N/A 99% 4 Dispel Undead Necr 6% 3d8 99% 4 Metabolic Englaciation Hex/Ice 3% N/A 100% 5 Summon Forest Summ/Tloc 3% N/A 100% 5 Summon Mana Viper Hex/Summ 6% N/A 100% 5 Death Channel Necr 3% N/A 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Enfeeble Hex 3% N/A 100% 7 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Summon Hydra Summ 3% N/A 100% 7 Maxwell's Capacitive Co Air 17% ∞ 100% 8 Fire Storm Conj/Fire 16% 8d4 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:4 Lair (5/5) D:11 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:9 The Realm of Zot is guarded by orbs of entropy. Altars: Dithmenos Xom Jiyva Shops: D:1 [ D:9 :?!* D:10 ( Innate Abilities, Weirdness & Mutations You have claws for hands. You are mostly covered in rugged brown scales. (AC +2, +5% HP) When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. A meltable shield of frost defends you. (SH +4) You are mostly covered in iridescent scales. (AC +4) You are occasionally teleported next to monsters. You are vulnerable to electric shocks. (rElec-) You expend magic power (3 MP) to strengthen your wands. Your health recovers twice as slowly from being drained. Spells you cast cost 1 less MP (to a minimum of 1). A shield forms around you when casting spells or using Invocations. (SH +7) You can sometimes gain power from killing poisoned or drained foes. Message History You hit the death yak. The death yak is heavily wounded. The death yak looks more healthy. You block the death yak's attack. The death yak barely misses you. You block the snapping turtle's attack. You puncture the death yak! The death yak is heavily wounded. The death yak closely misses you. You block the death yak's attack. The snapping turtle barely misses you. You block the death yak's attack. You puncture the death yak! The death yak is severely wounded. The death yak gores you but does no damage. The death yak gores you. You block the snapping turtle's attack. The death yak gores you! * * * LOW HITPOINT WARNING * * * You puncture the death yak! The death yak is severely wounded. The death yak gores you but does no damage. You block the snapping turtle's attack. You block the death yak's attack. You impale the death yak!! You kill the death yak! You siphon power from the death yak's fading poison. You feel better. You feel your power returning. The dead are walking! The death yak gores you but does no damage. Something gores your death yak zombie but does no damage. You block the snapping turtle's attack. Press: ? - help, v - describe, . - travel Here: a death yak zombie (moderately damaged, minion, friendly) The floor. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a death yak (ally target) Attack! The death yak gores you!! You die... Xom laughs nastily! ##.....#*# **##........S...... # #......#.#***,#..........†..... ###.k.....#.#P.,.##.......<...... ...............,................. ...h...........,........%........ .F..