Hakko Level 1 of the Dungeon (1, 11, D:1) a ball python corpse a bat corpse (1, 13, D:1) a rat corpse (2, 11, D:1) a bat corpse (26, 22, D:1) a bat skeleton (27, 10, D:1) a quokka corpse (27, 22, D:1) a +0 dagger 2 stones a kobold skeleton (27, 23, D:1) a ball python skeleton (29, 18, D:1) a +0 whip (31, 21, D:1) a scarab talisman (32, 2, D:1) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (46, 2, D:1) a +0 short sword 5 stones (50, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (51, 30, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a ribbon worm corpse (9, -10, D:2) a +0 dagger (10, 6, D:2) a +0 hammer (10, 7, D:2) a +0 hammer (10, 8, D:2) a +0 hammer (11, 4, D:2) a +0 hammer (11, 6, D:2) a +0 hammer (11, 7, D:2) the +10 hammer "Dibeir" {concuss, rC- Int+4 Dex+3 SInv} rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (11, 8, D:2) a throwing net (12, 0, D:2) a +0 hammer (12, 2, D:2) a +0 hammer (12, 3, D:2) a +0 hammer (12, 6, D:2) a +0 hammer (12, 7, D:2) a +0 hammer (12, 8, D:2) a +0 hammer (13, -1, D:2) a +0 hammer (13, 1, D:2) a +0 hammer