Dungeon Crawl Stone Soup version 0.35-a0-515-ge04ab8ee9e (webtiles) character file. Game seed: 15519829240611683280 38 Hakko the Chiller (level 3, -4/24 HPs) Began as a Human Ice Elementalist on June 13, 2026. Slain by a hobgoblin (5 damage) ... led by Robin ... on level 1 of the Dungeon. The game lasted 00:06:45 (1331 turns). Hakko the Chiller (Human Ice Elementalist) Turns: 1331, Time: 00:06:46 Health: -4/24 AC: 3 Str: 8 XL: 3 Next: 43% Magic: 4/6 EV: 11 Int: 17 God: Gold: 34 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) g - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword d - a +0 short sword (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Magical Staves e - a staff of fire Jewellery f - a ring of see invisible (worn) Wands c - a wand of warping (6) Scrolls e - a scroll of fear {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.1 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 38% 1d6 7% 3 Ozocubu's Armour Ice 19% N/A 7% 3 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are too injured to fight recklessly! Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 100% to hit) You freeze the goblin. You kill the goblin! The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. Okay, then. Magic courses through your body. The adder completely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) You freeze the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) You freeze the adder! You kill the adder! The hobgoblin hits you. You die... #.#####(....÷..## ####### #.#...(..#.....## ......# #.#.####........# #####.# #.#.# #........# #.#### #.#.# ##.#....[.###### #....###.#.###............... ####..##.#.#.....####........ ##....#.#.##..# ###...... ###..[.g@##..# #.#.... ####.####..# #.#.##. #.# #..######.#.##. #.# #.........#.##. #.# ##.########.##. #.# #.# #.##† #.# #.# #.##. #.# #.# #.##. #.# #.# #.##. You could see a hobgoblin (strong). Vanquished Creatures 2 adders A dart slug (D:1) 5 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) 3 frilled lizards (D:1) 10 goblins 4 kobolds (D:1) 3 rats (D:1) 35 creatures vanquished. Vanquished Creatures (others) A frilled lizard (D:1) 1 creature vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hakko the Human Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1053 | D:2 | Reached skill level 5 in Ice Magic 1053 | D:2 | Reached XP level 3. HP: 15/24 MP: 2/6 1127 | D:2 | Encountered Robin 1330 | D:1 | HP: 1/24 [hobgoblin[Robin] (1)] 1331 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic, ebering_dispersal_statue_hall, eino_curves_03 D:2: layout_loops_cross, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_clump_tiny, infiniplex_forest_straight_4, infiniplex_forest_fountain, infiniplex_forest_end_2, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Dagger || 6 Short sword || 10 Cast: Freeze || 49 Drink: Magic || 1 Read: Teleportation || 1 Stab: Sleeping || 2 Armour: Robe || 40 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1332 | 1226 | 106 | 51 | 879 | 2 | 666.0 | Dungeon | 1332 | 1226 | 106 | 51 | 879 | 2 | 666.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1181 daAuts D:2: 150 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+