Hakko Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (11, -4, D:1) a hobgoblin skeleton (12, 11, D:1) a ball python skeleton (15, 3, D:1) a hobgoblin skeleton (18, 28, D:1) a +0 dagger a goblin skeleton (24, 14, D:1) a +0 leather armour (30, 28, D:1) a ball python skeleton (31, -3, D:1) a +0 dagger a kobold skeleton (36, 2, D:1) a +0 whip (38, 21, D:1) a frilled lizard skeleton (45, 29, D:1) a frilled lizard skeleton (52, 43, D:1) a rat corpse (skeletalised by now) (55, 43, D:1) a +0 leather armour (58, 30, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (3, -6, D:2) a +0 club (4, 34, D:2) a +0 scale mail (11, 26, D:2) a +0 dagger (14, 4, D:2) a +0 hand axe (15, 8, D:2) a ball python corpse (skeletalised by now) (21, -7, D:2) the +1 hammer "Qikutseo" {freeze, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (21, -5, D:2) a +0 hammer (22, -14, D:2) a +2 hammer of holy wrath (22, -13, D:2) a +0 hammer (22, -12, D:2) a +0 hammer (22, -9, D:2) a +0 hammer (22, -8, D:2) a +0 hammer (22, -6, D:2) a +0 hammer (23, -13, D:2) a +0 hammer (23, -12, D:2) a +0 hammer (23, -11, D:2) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (23, -10, D:2) a +1 hammer of draining (24, -14, D:2) a +0 hammer of holy wrath (24, -13, D:2) a +0 hammer (24, -12, D:2) a +0 hammer (32, 12, D:2) a jackal skeleton (36, 14, D:2) a +0 quarterstaff (42, 18, D:2) a ball python corpse (skeletalised by now) (44, 5, D:2) a medusa talisman (47, 6, D:2) a hobgoblin corpse (skeletalised by now) (49, 23, D:2) a +0 dagger a +0 robe (60, 22, D:2) a +0 whip Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Bomyint" {rF+ Will+} (3760 gold) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. the ring of the Villain {rElec rC+ Will+} (4460 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. the amulet of Juock {Will++ RegenMP+ Slay+3} (6360 gold) [amulet of magic regeneration] Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +2 whip of Reapportionment {freeze, rElec Will+} (3410 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the +2 scale mail of Opaegut {rF+ Str+4} (3640 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. the +8 mace of the Unbearable God {pain, Str+2} (5870 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the +3 sling "Othy" {flame, rElec Will+} (3730 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the +1 leather armour of Noughts and Crosses {rF- Dex+5} (1750 gold) rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the granite talisman of Dim Light {rN+ Str+3 Stlth-} (9900 gold) [granite talisman] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. the necromancy staff of Wehod {rElec rN+ Necro} (3900 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the cold staff of Abomination {rElec rC+ rN+++ Str-2 Forge Ice} (6140 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the +1 chain mail of the Tundras {Archery, rF- Will+ Stlth+} (2140 gold) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the alchemy staff "Liqeishre" {rElec rPois rF+++ Int+7 Alch} (8870 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int+7: It affects your intelligence (+7). Alch: It increases the power of your Alchemy spells. the ring of Seryzog {EV+5 Stlth+} (4580 gold) [ring of evasion] EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the ring "Doijyax" {AC+4 Str+6} (5560 gold) [ring of protection] AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). the ring of Suetaho {rN+ Wiz Str+3 Int+3} (5380 gold) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the sanguine talisman of Pandemonium {rPois Dex+4} (10970 gold) [sanguine talisman] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). the ring of Foxitik {rPois rC+ Str+3} (4250 gold) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). the +5 dagger of Peown {flame, Fly rN+} (4190 gold) Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Qutes {rCorr MP+7 Int+2 SInv Stlth+} (4930 gold) [ring of see invisible] rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (7, 12, D:3) a +0 hand axe (10, 21, D:3) a ball python corpse (skeletalised by now) (21, -1, D:3) a jackal skeleton (22, -2, D:3) an adder skeleton (24, 22, D:3) a bat skeleton (25, -3, D:3) a +0 rapier (25, 24, D:3) a +0 rapier (32, 7, D:3) an adder skeleton an adder skeleton a rat skeleton Level 4 of the Dungeon (5, -35, D:4) a +0 robe (7, 9, D:4) a +0 dagger (11, -35, D:4) a quill talisman (12, -21, D:4) a +0 rapier (12, 1, D:4) a +0 dagger (34, -37, D:4) a +0 sling (36, 7, D:4) a ring of see invisible (39, -13, D:4) 3 flux baubles (48, -3, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, -6, D:5) a +0 whip (6, -6, D:5) a +0 dagger a +0 leather armour (15, -24, D:5) a +0 robe (18, 8, D:5) a +0 dagger (19, 27, D:5) a +0 spear (20, -13, D:5) a +3 dagger (21, -15, D:5) a +0 giant club (22, -13, D:5) a +0 dagger a +0 robe (23, 15, D:5) a staff of earth (25, -19, D:5) a +0 great mace (25, -16, D:5) a +0 whip a +0 leather armour (28, 22, D:5) a +0 falchion (31, -1, D:5) an amulet of wildshape (33, 14, D:5) a +0 hand axe (35, 1, D:5) a +0 falchion Level 6 of the Dungeon (1, 2, D:6) a +0 club (12, 14, D:6) a +0 robe (13, 15, D:6) a ring of wizardry (18, 3, D:6) a +0 shortbow (23, 10, D:6) a +0 ring mail (27, 20, D:6) a +0 ring mail (27, 26, D:6) a +0 leather armour (30, 27, D:6) a +0 falchion (32, -6, D:6) a +0 short sword 2 stones (34, -5, D:6) a +0 dagger 4 stones (36, -3, D:6) a +0 dagger (36, 7, D:6) a +0 hand axe (37, -3, D:6) a +0 dagger 4 stones (38, -6, D:6) a +0 club (38, 21, D:6) a +0 scale mail (53, 25, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Itu Viss's Weapon Shop a +2 orcbow of flaming (249 gold) a +2 long sword of protection (210 gold) a +0 short sword (39 gold) a +0 whip (32 gold) a +0 flail (45 gold) a +0 broad axe (117 gold) a +2 war axe of electrocution (269 gold) a +0 orcbow (52 gold) (0, 0, D:7) 20 gold pieces (6, 5, D:7) a +0 leather armour (12, 0, D:7) 3 boomerangs (27, -2, D:7) a +4 war axe a +0 robe (29, 5, D:7) a +0 hand axe (32, -7, D:7) a +4 great sword of freezing a +0 robe (35, -5, D:7) a +3 spear of freezing a +0 robe (49, -12, D:7) a +0 longbow Level 8 of the Dungeon (11, 14, D:8) a +0 leather armour a +0 whip (22, 7, D:8) a +0 club (23, 6, D:8) a +0 battleaxe a +0 plate armour a +0 club a +0 whip a +0 orcbow a +0 dagger a +0 robe (25, 22, D:8) a +0 robe (27, 24, D:8) a +0 sling a +0 quarterstaff a +0 leather armour (44, 2, D:8) 2 flux baubles (44, 7, D:8) a +0 morningstar a +0 whip (46, -1, D:8) a +0 dagger a +0 robe (46, 8, D:8) a +0 trident a +0 ring mail (47, 34, D:8) a +0 dagger (49, 7, D:8) a +0 short sword a +0 ring mail (50, 39, D:8) a +0 hand axe (52, 31, D:8) a staff of necromancy (52, 36, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a ring of protection from cold (2, -18, D:9) a +0 dagger (3, 3, D:9) a +0 scimitar (8, -15, D:9) a +0 chain mail (10, -7, D:9) a +0 dagger a +0 short sword 3 stones (11, -6, D:9) a +0 dagger (12, 18, D:9) a +0 shortbow (13, -6, D:9) a +0 whip (13, -5, D:9) a +0 dagger (18, 20, D:9) a +0 dagger a +0 robe (21, -16, D:9) a +2 dagger of holy wrath a +0 short sword a +0 robe (21, 8, D:9) a +0 trident (22, -15, D:9) a +0 scale mail a +0 falchion (24, -14, D:9) a +0 ring mail a +0 club (30, 9, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +1 short sword of draining (8, 2, D:10) a +0 falchion (9, -25, D:10) a +4 glaive a +0 dagger a +0 robe a +0 arbalest a +0 chain mail a +0 dagger a +0 robe (11, -18, D:10) a +0 ring mail (13, -22, D:10) a +0 dagger (24, -27, D:10) a scarab talisman (33, -41, D:10) a +0 dagger a +0 robe (35, -41, D:10) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (46, -42, D:10) a +0 leather armour (50, -16, D:10) a +0 glaive a +0 arbalest a +0 plate armour a +0 dagger a +0 scale mail a +0 club a +0 dagger a +0 robe (50, -15, D:10) a +0 whip 2 boomerangs (60, -22, D:10) a +0 long sword (60, -9, D:10) a staff of cold Level 11 of the Dungeon [Shop] Rorez's Antique Armour Shoppe a +4 plate armour of willpower (900 gold) a +2 ring mail of fire resistance (420 gold) a +3 scale mail of willpower (520 gold) the +1 robe "Ecopluuf" {rF+ rC+ Will+ Dex+2} (734 gold) rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 scale mail of the Arena {Bane rPois rF++ Dex-3} (1228 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +2 robe of positive energy (298 gold) the +4 plate armour of the Earth {rF+ Dex+2} (1124 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the Charlatan's Orb {orb Charlatan} (220 gold) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. a +2 ring mail of fire resistance (420 gold) the +4 robe of Folly {Brill Will-∞ Int+8} (894 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. [Shop] Tomnots's Assorted Antiques a lightning rod (4/4) (880 gold) a wand of polymorph (5) (154 gold) a wand of flame (5) (77 gold) a scroll of enchant armour (165 gold) a +2 whip of venom (330 gold) a +0 lajatang of electrocution (869 gold) a phantom mirror (880 gold) (0, 0, D:11) 5 large rocks (3, 18, D:11) a +0 robe (6, -3, D:11) 3 large rocks (11, -8, D:11) a +0 lajatang (12, 21, D:11) 4 large rocks (24, 18, D:11) 4 large rocks (25, 1, D:11) a +2 flail of holy wrath (25, 2, D:11) a +0 hand axe a +0 leather armour a +0 hand axe (26, 0, D:11) a +0 hand axe of freezing (26, 1, D:11) a +0 club a +0 dagger a +0 club a boomerang a +0 short sword (26, 2, D:11) a +0 leather armour a +0 hand axe (27, 0, D:11) a +0 chain mail a +0 dire flail (28, -1, D:11) a +0 club a +0 whip (28, 0, D:11) a +0 leather armour a +0 dagger (29, -2, D:11) a +0 leather armour a +0 hand axe (30, -3, D:11) a +0 club (32, -4, D:11) a +0 plate armour a +0 hand axe (32, -3, D:11) a +0 leather armour a +0 club a +0 dagger (32, -1, D:11) a +0 plate armour a +0 mace (32, 0, D:11) a +0 hand axe (32, 22, D:11) a parchment of Forge Lightning Spire (32, 24, D:11) a +0 short sword (33, -4, D:11) a +0 chain mail a +0 war axe (34, 2, D:11) a +0 war axe (36, 25, D:11) 5 boomerangs (39, 13, D:11) a +0 halberd (39, 19, D:11) a +0 club (40, 18, D:11) a +2 spear of freezing a +0 scale mail a +0 flail (41, 15, D:11) a +4 flail (44, 13, D:11) a +0 whip (60, -2, D:11) a +0 leather armour (60, 30, D:11) a +0 dagger Level 12 of the Dungeon [Shop] Joewicor's Distillery a potion of attraction (49 gold) a potion of brilliance (66 gold) a potion of invisibility (132 gold) a potion of mutation (132 gold) a potion of curing (49 gold) 2 potions of attraction (99 gold) (2, -4, D:12) a +0 chain mail (10, -18, D:12) a +0 leather armour (14, -8, D:12) 2 large rocks (16, -18, D:12) a +0 trident (17, -17, D:12) a +0 scimitar a +0 flail a +0 mace a +0 battleaxe (29, -16, D:12) a +0 mace (39, -1, D:12) 4 large rocks (42, 3, D:12) a +0 morningstar (50, -5, D:12) a +0 robe (50, -2, D:12) a +0 dire flail a +0 giant club (51, -13, D:12) a parchment of Vhi's Electric Charge Level 13 of the Dungeon (0, 30, D:13) a +0 orcbow (3, 50, D:13) a staff of cold (16, 38, D:13) a +0 arbalest a +0 battleaxe a +0 leather armour (21, 17, D:13) a +1 whip of distortion a +0 robe a +0 whip (22, 17, D:13) a +0 short sword 4 stones a +0 whip (24, 9, D:13) the spore talisman "Sisoinn" {rCorr Slay+2} [spore talisman] rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (27, 9, D:13) a +0 chain mail (32, 16, D:13) a +0 mace (34, 26, D:13) 5 large rocks (34, 28, D:13) a +0 leather armour (38, 55, D:13) a +0 great mace 2 potions of moonshine a +0 dire flail (40, 52, D:13) a +0 leather armour (40, 54, D:13) a parchment of Brom's Barrelling Boulder (40, 60, D:13) a ring of wizardry (42, 44, D:13) a +0 orcbow (44, 46, D:13) a parchment of Kinetic Grapnel (52, 42, D:13) a +0 falchion (53, 18, D:13) a +0 rapier a +0 robe (57, 21, D:13) a parchment of Sigil of Binding Level 14 of the Dungeon (0, 0, D:14) a +1 orcbow of freezing (7, -8, D:14) a spore talisman (8, 30, D:14) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. (11, 29, D:14) a +0 sling (25, 12, D:14) 8 gold pieces a +0 hand axe a +0 leather armour (31, -9, D:14) 5 large rocks (36, 12, D:14) a +4 scimitar of flaming a +0 athame a +0 robe (37, 13, D:14) a +0 dagger 3 stones a +0 dagger a +0 robe (38, 14, D:14) a +0 short sword a +0 robe (39, 15, D:14) a +0 whip a +0 robe (40, 16, D:14) a +0 dagger a +0 robe (50, 9, D:14) a +0 orcbow (54, -1, D:14) a +0 short sword a +0 robe a +0 dagger (55, 0, D:14) a +0 orcbow (55, 1, D:14) a +0 halberd a +0 ring mail Level 15 of the Dungeon (7, 1, D:15) 6 gold pieces (31, 7, D:15) a +4 scimitar of flaming (35, 10, D:15) a +1 robe of fire resistance a +0 hand axe (35, 11, D:15) a +0 scimitar of flaming Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (2, 0, Orc:1) a +1 war axe of venom a +0 plate armour a +0 giant club (3, 0, Orc:1) a +0 scale mail a +0 trident (4, 1, Orc:1) a +0 club (5, 1, Orc:1) a +0 hand axe (24, 12, Orc:1) a +0 dagger a +0 leather armour (25, 14, Orc:1) a +0 dagger a +0 robe a +0 whip (25, 15, Orc:1) a +0 partisan a +0 chain mail (26, 14, Orc:1) a +0 dire flail a +0 dire flail (28, 40, Orc:1) a +0 arbalest (31, 41, Orc:1) a +2 antimagic orcbow (35, 13, Orc:1) a +0 giant club (35, 24, Orc:1) a +0 hand axe a +0 trident (35, 25, Orc:1) a +0 hand axe a +0 leather armour (35, 42, Orc:1) a +3 mace a +0 leather armour (36, 20, Orc:1) a +0 long sword a +0 chain mail (36, 21, Orc:1) a +0 war axe a +0 chain mail a +0 trident a +0 plate armour (36, 23, Orc:1) a +0 falchion a +0 chain mail (36, 25, Orc:1) a +0 dagger (36, 26, Orc:1) a +0 falchion a +0 ring mail (36, 27, Orc:1) a +0 whip (36, 45, Orc:1) a +0 ring mail a +0 battleaxe (37, 21, Orc:1) a +3 battleaxe of electrocution a +0 plate armour a +0 battleaxe a +0 chain mail a +0 great sword a +0 plate armour (37, 22, Orc:1) a +0 long sword a +0 plate armour a +0 long sword a +0 chain mail a +0 hand axe a +0 chain mail a +0 war axe a +0 plate armour a +0 war axe a +0 chain mail a +0 broad axe a +0 plate armour a +0 arbalest a +0 halberd a +0 plate armour a +0 battleaxe a +0 plate armour (37, 23, Orc:1) a +1 battleaxe a +0 chain mail (38, 23, Orc:1) a +0 short sword a +0 ring mail (38, 40, Orc:1) a +0 robe a +0 dagger (38, 41, Orc:1) a +0 flail Level 2 of the Orcish Mines [Shop] Ixka's Weapon Emporium a +0 dagger (34 gold) a +0 war axe of electrocution (181 gold) a +4 heavy hand axe (465 gold) a +7 scimitar of protection (751 gold) a +0 sling (25 gold) 5 atropa-tipped darts (76 gold) a +0 club (8 gold) a +0 glaive (170 gold) [Shop] Mannusk's Antique Armour Shoppe +2 pearl dragon scales (2168 gold) a +0 chain mail (120 gold) a +0 scale mail (80 gold) a +1 ring mail of fire resistance (320 gold) the +1 leather armour of Weightlessness {-Tele Rampage rElec rPois Int-4} (196 gold) -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 plate armour (360 gold) a +1 ring mail of fire resistance (320 gold) [Shop] Xoireadgh's Book Shoppe a parchment of Leda's Liquefaction (234 gold) a parchment of Animate Dead (234 gold) a parchment of Summon Horrible Things (752 gold) a parchment of Vhi's Electric Charge (234 gold) a parchment of Rending Blade (234 gold) a parchment of Splinterfrost Shell (590 gold) a parchment of Forge Lightning Spire (234 gold) a parchment of Teleport Other (158 gold) a parchment of Enfeeble (590 gold) a parchment of Disjunction (752 gold) [Shop] Foneonul's Jewellery Emporium an amulet of faith (unknown) (840 gold) a ring of protection from fire (unknown) (525 gold) a +5 ring of evasion (unknown) (756 gold) an amulet of regeneration (unknown) (630 gold) an amulet of dissipation (unknown) (630 gold) the ring "Qaimesil" {rC+ rCorr AC+4 Int-3} (1035 gold) [ring of protection] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int-3: It affects your intelligence (-3). a +5 ring of evasion (unknown) (756 gold) the serpent talisman of Prudence {Will+} (882 gold) [serpent talisman] Will+: It increases your willpower. an amulet of reflection (unknown) (630 gold) (0, 0, Orc:2) a +0 arbalest (16, 0, Orc:2) a +0 dagger of venom (17, -1, Orc:2) a +0 scimitar a +0 chain mail (18, -2, Orc:2) a +0 flail a +0 ring mail (19, -1, Orc:2) a +0 hand axe (21, -22, Orc:2) a +0 plate armour a +0 dire flail (22, -22, Orc:2) a +1 partisan a +0 chain mail (22, 9, Orc:2) a +0 hand axe a +0 leather armour (23, -22, Orc:2) a +0 plate armour a +0 short sword a +0 chain mail a +0 glaive (23, -21, Orc:2) a +0 dagger (23, 8, Orc:2) a +0 dagger (24, 8, Orc:2) a +0 dagger of venom a +0 whip of electrocution a +0 scimitar a +0 chain mail (24, 9, Orc:2) a +1 dagger of venom a +0 robe (25, 9, Orc:2) a +0 war axe (25, 10, Orc:2) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (25, 11, Orc:2) a +0 orcbow a +0 trident a +0 plate armour (25, 13, Orc:2) a +1 longbow of flaming a +0 barding (26, -21, Orc:2) a +0 club a +0 dagger (26, -19, Orc:2) a +0 plate armour a +0 battleaxe (26, 9, Orc:2) a +0 dagger a +0 robe a +0 dagger (26, 11, Orc:2) a +0 flail a +0 ring mail (27, -20, Orc:2) a +0 leather armour a +0 scimitar (27, 9, Orc:2) a +0 short sword a +0 leather armour a +0 flail (28, -27, Orc:2) a +2 robe of fire resistance a +0 dagger (28, -19, Orc:2) a +0 robe a +0 dagger (29, -14, Orc:2) a +0 plate armour a +0 flail (29, -13, Orc:2) a +2 robe of willpower a +0 dagger (29, 9, Orc:2) a +0 dagger a +0 robe a +0 dagger (30, -27, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 war axe (30, -26, Orc:2) a +0 robe a +0 dagger (30, -14, Orc:2) a +0 robe a +0 dagger a +0 short sword (30, -13, Orc:2) a +0 scale mail a +0 hand axe (30, -12, Orc:2) a +0 leather armour a +0 flail a +0 leather armour a +0 mace (31, -29, Orc:2) a +0 robe a +0 dagger (31, -28, Orc:2) a +0 plate armour a +0 battleaxe a +0 arbalest a +0 robe a +0 dagger (31, -13, Orc:2) a +0 plate armour 3 boomerangs a +0 flail a +0 robe a +0 mace (31, -12, Orc:2) a +0 robe a +0 dagger (31, -11, Orc:2) a +0 robe a +0 dagger a +0 scale mail a +0 club (31, -10, Orc:2) a +2 whip of venom a +0 leather armour (32, -26, Orc:2) a +0 robe a +0 dagger (32, -25, Orc:2) a +0 leather armour a +0 halberd (32, -12, Orc:2) a +0 mace a +0 mace a +0 scale mail a +0 trident (32, -11, Orc:2) a +0 chain mail a +0 war axe (33, -10, Orc:2) a +0 leather armour a +0 trident (34, -18, Orc:2) a +0 flail a +0 leather armour (40, -22, Orc:2) a +0 flail (45, 5, Orc:2) a +2 dagger of flaming a +0 cloak (47, 8, Orc:2) a +0 falchion a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (9, -11, Lair:1) a +0 ring mail (15, 10, Lair:1) a +0 ring mail (16, 21, Lair:1) a +0 hand axe (19, 0, Lair:1) a +0 hand axe (19, 4, Lair:1) a +0 scimitar (22, 2, Lair:1) a +0 short sword (23, 0, Lair:1) a +0 flail (24, 27, Lair:1) a +0 mace (33, 30, Lair:1) a +0 falchion (38, 33, Lair:1) a +0 war axe (40, 28, Lair:1) a +0 chain mail (45, 25, Lair:1) a +0 robe (46, -5, Lair:1) a +6 ring of dexterity (47, -7, Lair:1) 6 boomerangs (51, 42, Lair:1) a +0 leather armour (52, 41, Lair:1) a +0 plate armour (57, 39, Lair:1) a +0 chain mail (58, 33, Lair:1) a +0 rapier of protection (64, 5, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (5, -28, Lair:2) an amulet of reflection (17, -45, Lair:2) a +0 dagger (25, -33, Lair:2) a +0 leather armour (27, -12, Lair:2) a +0 club (39, -2, Lair:2) a +0 short sword a +0 robe (40, -3, Lair:2) a -1 quarterstaff a +0 robe (47, -15, Lair:2) a +0 halberd a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (28, -41, Lair:3) a +0 short sword (29, -15, Lair:3) an amulet of guardian spirit (44, 8, Lair:3) a +0 scale mail (49, -5, Lair:3) a +0 arbalest (53, -37, Lair:3) a +0 whip (60, -37, Lair:3) a +0 quarterstaff Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 trident (8, 27, Lair:4) a +0 chain mail (53, -23, Lair:4) a +0 rapier Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 flail (24, 7, Lair:5) a +0 ring mail (36, -24, Lair:5) a +0 executioner's axe (37, -24, Lair:5) a ring of protection from cold (38, -25, Lair:5) a +0 plate armour (45, -3, Lair:5) a +0 war axe