Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6224486063260159541 22 Halberd the Apothecary (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Jan 24, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (326 turns). Halberd the Apothecary (Djinni Fire Elementalist) Turns: 326, Time: 00:02:30 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 7% Gold: 14 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} c - 2 scrolls of poison {unknown} Skills: + Level 0.1 Fighting + Level 3.1 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Magic Dart Conj 56% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Sigmund is no longer more vulnerable to fire. Sigmund points at you and mumbles some strange words. You are confused. You bump into the rock wall. Sigmund gestures at you while chanting. You are more confused. You're too confused to cast spells. You bump into the rock wall. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. A gnoll comes into view. It is wielding a +0 halberd. Sigmund closely misses you. You're too confused to move! The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. Sigmund hits you from afar with a +0 scythe of protection. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. Unknown command. You're too confused to cast spells. You bump into the rock wall. Sigmund closely misses you. Your magical contamination has completely faded away. You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. The ribbon worm bites you but does no damage. You're too confused to cast spells. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You're too confused to cast spells. The web tears apart. The ribbon worm bites you. You die... ####### ### #.. .. ....... .....#.. ######## #.#.#. # ........ .... .# .####### #.##.##### <# #g@....... .# #gK.####.# .###############w#w# .##.............@#.gK .<..##############.##.# .#### .. .. ...# .# . ...# .# ...# #.## ... .### You could see Sigmund, a ribbon worm (catching breath), 2 gnolls and a kobold. Vanquished Creatures An adder (D:2) 2 bats An endoplasm (D:2) A goblin (D:2) 3 ball pythons 2 frilled lizards (D:2) 2 kobolds (D:1) 2 rats (D:1) 14 creatures vanquished. Vanquished Creatures (others) 8 foxfires 8 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Halberd the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Halberd set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 241 | D:2 | Reached XP level 2. HP: 20/21 MP: 0/0 303 | D:2 | Noticed Sigmund 312 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 312 | D:2 | Learned a level 1 spell: Magic Dart 326 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b D:2: layout_loops_ring, minmay_diced_spiral, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | 2 | 2.1 Fighting | | 0.1 Unarmed Combat | | 0.2 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 15 Short sword || 2 Cast: Foxfire || 11 Scorch || 9 Use: Potion || 1 Armour: Robe || 21 Dodge: Dodged || 21