Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4936853373512622017 7 Halberd the Apothecary (level 2, -2/21 HPs) Began as a Djinni Fire Elementalist on Jan 24, 2025. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon on Jan 27, 2025. The game lasted 00:02:53 (423 turns). Halberd the Apothecary (Djinni Fire Elementalist) Turns: 423, Time: 00:02:55 Health: -2/21 AC: 8 Str: 7 XL: 2 Next: 10% Gold: 16 EV: 16 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ i - +0 helmet rElec . g - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - +5 ring of evasion HPRegen 0.23/turn j - +4 ring of protection %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 cloak (worn) i - a +0 helmet (worn) Jewellery e - a +5 ring of evasion (left hand) j - a +4 ring of protection (right hand) Scrolls f - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions b - a potion of enlightenment {unknown} c - a potion of ambrosia {unknown} d - a potion of haste {unknown} h - a potion of degeneration {unknown} Skills: + Level 2.6 Dodging + Level 1.9 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is lightly wounded. The bat closely misses you. The bat misses you. The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The bat barely misses you. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The bat barely misses you. The bat misses you. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. The bat closely misses you. The bat hits you but does no damage. The endoplasm hits you but does no damage. You barely miss the endoplasm. The endoplasm is heavily wounded. The bat misses you. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The bat misses you. The endoplasm misses you. You hit the endoplasm. The endoplasm is almost dead. The bat closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The bat attacks as it pursues you! The bat misses you. The bat completely misses you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.# #.# #.# .. #g##### ....# ##l†.g.# ....# ##.#####.....!. ....######.## #...... #.....vJ.# ...... #.....@b.# ...?. #.....v..# #'#.. +........## .# . #.........### ( #...........# #..........## #..........# #........#.# #........#.## #. You could see an endoplasm (ally target), a hobgoblin, a bat and a frilled lizard. Vanquished Creatures 2 ball pythons (D:2) A hobgoblin (D:2) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:2) A rat (D:2) 8 creatures vanquished. Vanquished Creatures (others) 13 foxfires 13 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Halberd the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Halberd set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 403 | D:2 | Reached XP level 2. HP: 18/21 MP: 0/0 423 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_rooms D:2: layout_basic, minmay_joined_circles Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Foxfire || 15 Armour: Robe || 10 Dodge: Dodged || 28