Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 13554394676671014181 41 HallaV2 the Grave Robber (level 3, -4/24 HPs) Began as a Mummy Necromancer on Dec 11, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:16 (558 turns). HallaV2 the Grave Robber (Mummy Necromancer) Turns: 558, Time: 00:05:16 Health: -4/24 AC: 2 Str: 11 XL: 3 Next: 32% Magic: 5/7 EV: 11 Int: 16 God: Gold: 52 SH: 0 Dex: 15 Spells: 5/8 levels left rFire x . . c - +4 sling "Beetlebane" {drain, Dex+3} rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +1 dagger c - the +4 sling "Beetlebane" (weapon) {drain, Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). Armour b - a +0 robe (worn) Scrolls e - a scroll of fear Skills: + Level 0.1 Fighting + Level 0.9 Ranged Weapons + Level 1.8 Dodging + Level 1.9 Stealth + Level 3.1 Spellcasting + Level 4.4 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 3% 1 b - Grave Claw Necr 50% 2d10 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 25% 2d7 9% 3 Sandblast Erth 4% 2d4 19% 1 Animate Dead Necr 25% N/A 30% 4 Passwall Erth 2% N/A 50% 3 Stone Arrow Conj/Erth 4% 3d7 50% 3 Curse of Agony Necr 25% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The gnoll hits you from afar with a +0 spear. Your soul wisp touches the gnoll. Fire: c) +4 sling "Beetlebane" {drain, Dex+3} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, not watching you, heavily drained, ally target, 65% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet barely misses the kobold. The gnoll barely misses you. Your soul wisp touches the gnoll. Your soul wisp disappears in a puff of smoke! The gnoll barely misses you. The gnoll closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll hits you with a +0 flail! The gnoll misses you. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The kobold attacks as it pursues you! The kobold closely misses you. The gnoll barely misses you. Fire: c) +4 sling "Beetlebane" {drain, Dex+3} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (53% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You drain the kobold. You kill the kobold! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Fire: c) +4 sling "Beetlebane" {drain, Dex+3} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, heavily drained, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll. You kill the gnoll! The gnoll misses you. The gnoll hits you with a +0 flail! You die... #.#.......# .## ##.##.....##... # ###..####.####.##.# +.>...............# #..............#..# #.........#..#.# #.........#<..)# ##..#..#(######## ........#@....... ........j#######. #.......$.# #........)# ........# ###.#...# ....#### ###.. ... You could see a gnoll (very drained). Vanquished Creatures 3 gnolls (D:3) A hobgoblin (D:2) A quokka (D:2) A ball python (D:2) 5 bats A giant cockroach (D:2) A kobold (D:3) 13 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:2) 2 goblins 4 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HallaV2 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 141 | D:2 | Identified the +4 sling "Beetlebane" {drain, Dex+3} 193 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/5 196 | D:2 | Learned a level 2 spell: Grave Claw 502 | D:3 | Found an ornate altar of the Wu Jian Council. 547 | D:3 | Reached XP level 3. HP: 24/24 MP: 3/7 558 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_rooms, serial_corexii_hall, corexii_hall_statues_l, chequers_hall_statues_wall_a, corexii_hall_statues_i, corexii_hall_statues_x D:3: layout_basic, fedhas_altar_4, old_standard_altar, old_standard_altar, chequers_serial_rivers_small_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Fighting | | 0.1 Ranged Weapons | | 0.9 Dodging | | 1.8 Stealth | | 1.9 Necromancy | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 22 Fire: Sling || 19 Cast: Soul Splinter || 14 Use: Scroll || 3 Armour: Robe || 22 Dodge: Dodged || 46