Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 14205590095407569842 11 HallaV2 the Grave Robber (level 2, 0/19 HPs) Began as a Mummy Necromancer on Dec 11, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:25 (327 turns). HallaV2 the Grave Robber (Mummy Necromancer) Turns: 327, Time: 00:03:26 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 13% Magic: 0/5 EV: 11 Int: 14 God: Gold: 11 SH: 0 Dex: 12 Spells: 3/6 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Magical Staves c - a staff of earth Skills: + Level 1.6 Dodging + Level 1.5 Stealth + Level 2.7 Spellcasting + Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 b - Grave Claw Necr 42% 2d10 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 34% 4 Curse of Agony Necr 21% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, bound in place, chance to affect: 58%) You feel a surge of power! The gnoll resists with significant effort. Sorry, you're not good enough to have a special ability. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, bound in place, chance to affect: 58%) You feel a surge of power! The gnoll resists with significant effort. The gnoll hits you with a +0 spear. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, chance to affect: 58%) You feel a surge of power! A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll closely misses you. Your soul wisp barely misses the gnoll. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You die... #...... #...... ####### ####################### #...................... #.##################### #.....@j*..... ############## You could see a gnoll (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 2 quokkas (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HallaV2 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 264 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/5 279 | D:1 | Learned a level 2 spell: Grave Claw 327 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic Action || total ---------------------------++------- Melee: Dagger || 39 Cast: Soul Splinter || 15 Grave Claw || 1 Armour: Robe || 28 Dodge: Dodged || 33