Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11230962753610978497 27 HallaV2 the Grave Robber (level 2, 0/19 HPs) Began as a Mummy Necromancer on Dec 11, 2025. Slain by a goblin ... wielding a +0 whip of electrocution (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:56 (709 turns). HallaV2 the Grave Robber (Mummy Necromancer) Turns: 709, Time: 00:05:56 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 93% Magic: 4/6 EV: 11 Int: 14 God: Gold: 94 SH: 0 Dex: 12 Spells: 4/7 levels left rFire x . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of faith Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of faith (worn) Skills: + Level 0.2 Short Blades + Level 1.7 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 4.4 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 3% 1 b - Grave Claw Necr 44% 2d10 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 10% 3 Animate Dead Necr 22% N/A 32% 4 Curse of Agony Necr 22% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History A goblin comes into view. It is wielding a +0 whip of electrocution and wearing the +3 robe of the Lich-sworn {Fly rF+ rN+}. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 whip of electrocution and wearing the +3 robe of the Lich-sworn {Fly rF+ rN+} (chance to affect: 67%) You feel a surge of power! The goblin struggles to resist. The goblin barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 whip of electrocution and wearing the +3 robe of the Lich-sworn {Fly rF+ rN+} (chance to affect: 67%) You feel a surge of power! A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. Your soul wisp barely misses the goblin. The goblin hits you with a +0 whip of electrocution. You closely miss the goblin. Your soul wisp touches the goblin. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is moderately wounded. Your soul wisp closely misses the goblin. The goblin hits you with a +0 whip of electrocution. You are electrocuted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the goblin but do no damage. The goblin is moderately wounded. Your soul wisp barely misses the goblin. The goblin closely misses you. You completely miss the goblin. The goblin is moderately wounded. Your soul wisp touches the goblin but does no damage. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is moderately wounded. Your soul wisp closely misses the goblin. The goblin hits you with a +0 whip of electrocution. You die... ,,>,,,,,,,,,,,* *********,,,*,* ,,,,* **,*#.* ***,* *,*#.* *,* *,*#.* *,* *,*#.* *,* *,*#.* *,* *,*#.##########**** *,* *,*#...@g*.....^,,* *,* *,*#..#########**,* *,* *,*#........# *,* ***,* *,,##.#####.### *,* ,,,,* **,*#.# #...# *,* ***** #.##.# ###.# *,* #.##.# #.# *,* #.##.#######.###.# #.##.......†.....# You could see a goblin (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:2) 2 hobgoblins 3 quokkas A frilled lizard (D:1) A goblin (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:2) A frilled lizard (D:2) 4 goblins A kobold (D:1) 3 rats 17 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HallaV2 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 222 | D:1 | Reached XP level 2. HP: 17/19 MP: 4/6 225 | D:1 | Learned a level 2 spell: Grave Claw 700 | D:2 | Identified the +3 robe of the Lich-sworn {Fly rF+ rN+} 709 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring, chequers_ecumenical_altar_twisty D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.4 Short Blades | | 0.2 Dodging | | 1.7 Stealth | | 1.6 Necromancy | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 75 Cast: Soul Splinter || 25 Use: Scroll || 3 Armour: Robe || 40 Dodge: Dodged || 46