Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 13698492448651583940 13 HallaV2 the Grave Robber (level 2, -1/19 HPs) Began as a Mummy Necromancer on Dec 13, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (330 turns). HallaV2 the Grave Robber (Mummy Necromancer) Turns: 330, Time: 00:03:00 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 24% Magic: 4/5 EV: 11 Int: 14 God: Gold: 13 SH: 0 Dex: 12 Spells: 3/6 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 1.6 Stealth + Level 2.9 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 b - Grave Claw Necr 42% 2d10 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 21% 2d7 11% 3 Foxfire Conj/Fire 8% 2x1d4 22% 1 Animate Dead Necr 21% N/A 36% 4 Curse of Agony Necr 21% N/A 71% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You barely miss the adder. The adder is moderately wounded. The adder bites you. The adder bites you but does no damage. You closely miss the adder. The adder is moderately wounded. The adder bites you but does no damage. The jackal barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) You feel a surge of power! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The adder bites you. The jackal bites you. The jackal barely misses you. Your soul wisp closely misses the jackal. You hit the jackal. The jackal is lightly wounded. The adder bites you. The jackal barely misses you. The jackal bites you. The adder bites you. Your soul wisp touches the jackal but does no damage. You miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal misses you. A hobgoblin comes into view. The adder bites you. The jackal closely misses you. The jackal bites you. Your soul wisp barely misses the jackal. You barely miss the jackal. The jackal is lightly wounded. The hobgoblin shouts! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... * *......#,,,,,**#............. *****.......,#######............. ,,,,*.......##................... ,,,,,...........###....#........# ,,,,,..####..###########........# ,,,,,*** ##.###.......#......... ****,* #..##.......#......... **,,,* ##....S.....#......... ,*,*** #..#@h.....#......... ,,,* ##.#*h.....#.......†. ,,****** #####.#####..[.....# ,<,,,,,*** *,,.$.,,#.......## ******,,,* *,,J###*###.#..... ***,**** *,,.#** #.##..#. *** *,,,,* *,,g.,** #.###.§§ ,,* ****,****,,.#,,***#..##### ,>* *,,,,,,,,,,,,,,##.##### You could see an adder, 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures A giant cockroach (D:2) 2 jackals (D:1) 2 bats A frilled lizard (D:1) A rat (D:2) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A giant cockroach (D:1) A jackal (D:1) A frilled lizard (D:1) 5 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HallaV2 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 202 | D:1 | Reached XP level 2. HP: 14/19 MP: 5/5 208 | D:1 | Learned a level 2 spell: Grave Claw 232 | D:2 | Found Ruijaemn's Antique Weapon Boutique. 330 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms, hellmonk_ecumenical_altar_heavens_door D:2: layout_rooms, serial_shops, nicolae_square_shop, minmay_crystal_room, uniq_crazy_yiuf_cottage D:3: layout_rooms, mainiacjoe_overflow_big_doors, nicolae_overflow_ecumenical_swirl, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 51 Cast: Soul Splinter || 9 Use: Scroll || 2 Stab: Sleeping || 1 Armour: Robe || 53 Dodge: Dodged || 68