Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 257770927556354468 2 Hann the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on Jan 30, 2026. Got out of the dungeon alive. The game lasted 00:00:26 (160 turns). Hann the Chiller (Merfolk Ice Elementalist) Turns: 160, Time: 00:00:26 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 3/3 EV: 11 Int: 14 God: Gold: 18 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.3 Stealth + Level 2.0 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Found a staircase leading out of the dungeon. Your legs become a tail as you dive into the water. You encounter an endoplasm. The endoplasm quivers. You freeze the endoplasm. You kill the endoplasm! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 4 gold pieces. c - a scroll labelled EDANUDWIRGHU You encounter a goblin. It is wielding a +0 club. A goblin comes into view. You encounter a bat. Found a stone staircase leading down. You hit the goblin but do no damage. The goblin closely misses you. You freeze the goblin. You kill the goblin! A bat is nearby! You freeze the bat. The bat is moderately wounded. The bat hits you. A bat is nearby! Found 9 gold pieces. The bat misses you. The bat barely misses you. You freeze the bat. You kill the bat! d - a pink potion You now have 18 gold pieces (gained 14). e - a scroll labelled WITAMM JUSME You open the door. There is an open door here. You open the door. There is a stone staircase leading down here. You encounter an endoplasm. You encounter a goblin. It is wielding a +0 club. The endoplasm quivers. Your legs become a tail as you dive into the water. Your legs become a tail as you dive into the water. There is a staircase leading out of the dungeon here. You have escaped! #.#...#.##..######.# ##.#####.##.........# #........##.......... #......J....#.######### #..≈≈≈≈≈≈≈............. #..≈.....≈.###.######## #..≈............##### #..≈..≈≈≈≈≈≈≈.#.....# #..≈..≈@....≈.##....# #..≈.....≈..≈.##....# #..≈≈≈≈≈≈≈..≈.#.....# #...........≈.#.###... #####.≈.....≈.#. #### #.≈≈≈≈≈≈≈.#. #......[..#. #####...... You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hann the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 160 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, nrook_mini_backslash, minmay_cupped Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Freeze || 4 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 157 | 157 | 0 | 0 | 103 | 1 | 157.0 | Dungeon | 157 | 157 | 0 | 0 | 103 | 1 | 157.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 157 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+