Hann Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 0, D:1) a +0 chain mail (9, 10, D:1) a +0 whip (10, -1, D:1) a +0 club (10, 0, D:1) a rat corpse (skeletalised by now) (12, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 18, D:1) a bat skeleton (20, 19, D:1) a +0 dagger 2 stones (21, 19, D:1) a +0 plate armour (22, 0, D:1) a +0 dagger (24, 7, D:1) a parchment of Dimensional Bullseye (25, 9, D:1) a dwarf skeleton (25, 10, D:1) a dwarf skeleton (25, 39, D:1) a +0 spear (28, 30, D:1) a +0 dagger a goblin skeleton (30, 7, D:1) a dwarf skeleton (30, 32, D:1) a +0 scale mail (31, -1, D:1) a frilled lizard skeleton (33, 17, D:1) a dwarf skeleton (34, 14, D:1) a +0 ring mail (34, 15, D:1) a dwarf skeleton (36, 17, D:1) a dwarf skeleton (36, 32, D:1) a +0 dagger a goblin skeleton (39, 17, D:1) a dwarf skeleton (49, 35, D:1) a +0 ring mail (49, 40, D:1) a +0 whip a kobold corpse (skeletalised by now) (55, 38, D:1) a +0 club a stone (56, 42, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 6, D:2) a quokka corpse (skeletalised by now) (5, 11, D:2) a +0 whip (10, 44, D:2) a bat corpse (skeletalised by now) (10, 45, D:2) a +0 ring mail (13, 12, D:2) a +0 flail a kobold skeleton (14, 1, D:2) a staff of conjuration (14, 46, D:2) a +0 scythe a +0 robe (16, 13, D:2) a +0 dagger (16, 14, D:2) a +0 club a +0 sling (16, 15, D:2) a +0 dagger a +0 dagger a bat skeleton a goblin skeleton (16, 16, D:2) a +0 club (17, 15, D:2) a +0 whip a +0 animal skin a +1 helmet a +0 club a +0 club a +0 dagger a +0 club a +0 club the hobgoblin skeleton of Robin (18, 15, D:2) a +0 club a goblin skeleton (21, 37, D:2) a hobgoblin skeleton (21, 38, D:2) a +0 dagger (25, 26, D:2) a ball python corpse (skeletalised by now) (25, 43, D:2) a +0 ring mail (27, 28, D:2) a +0 quarterstaff a ball python corpse (skeletalised by now) (30, 1, D:2) a hobgoblin corpse (skeletalised by now) (30, 13, D:2) a +0 dagger (32, 38, D:2) a +0 club a goblin corpse (skeletalised by now) (48, 19, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (9, -8, D:3) a maw talisman (9, 4, D:3) a +0 quarterstaff (11, 0, D:3) a +0 short sword 3 stones a kobold skeleton (11, 14, D:3) a +0 flail (15, -7, D:3) a bat corpse (skeletalised by now) (18, 6, D:3) a +0 falchion (20, 16, D:3) a +0 short sword a +0 leather armour a +0 whip an orc skeleton (21, 16, D:3) a +0 dagger a +0 chain mail a +0 club an orc skeleton an orc skeleton (26, 2, D:3) a frilled lizard skeleton an adder skeleton (26, 23, D:3) a ball python corpse (skeletalised by now) (27, 2, D:3) a +2 dagger of venom a +0 ring mail (28, 6, D:3) a +0 whip (30, 24, D:3) a ball python corpse (skeletalised by now) (31, 25, D:3) a quokka corpse (skeletalised by now) a quokka corpse (skeletalised by now) (45, 18, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 short sword "Xodein" {devious, rPois} (5420 gold) rPois: It protects you from poison. It cannot be enchanted further. the conjuration staff of the Teaching Sybil {Fly rPois Int+7 Stlth- Conj} (5160 gold) [staff of conjuration] Fly: It grants you flight. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. the +1 leather armour "Qasuom" {Str-4 Int+2 SInv} (1400 gold) Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. the orb of But Kym {Mesmerism, Int+3 Forge} (4290 gold) Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. the +5 ring mail of Baldness {Will+ Int+4} (5000 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the serpent talisman "Wacown" {+Blink Dex+3} (5850 gold) [serpent talisman] +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). the +1 scale mail of Suenao {rN+ SInv} (2440 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the ring of Tuuqunad {rF+ SInv} (2900 gold) [ring of see invisible] rF+: It protects you from fire. SInv: It lets you see invisible. the fortress talisman "Louninox" {-Tele Will+ Int+3 Stlth+} (4650 gold) [fortress talisman] -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the ring "Bepul" {+Blink rF- rN+++ Int+6 Dex+5} (7450 gold) [ring of intelligence] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). the ring "Faddog" {rPois Will+++} (5020 gold) [ring of willpower] rPois: It protects you from poison. Will+++: It greatly increases your willpower. the +1 hand axe "Globulus" {freeze, *Noise Str+5} (2440 gold) *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 short sword of Don Dodgh {venom, rElec rPois rF+ rC+} (4080 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the ring "Zuepy" {Str+2 Int+6} (4720 gold) [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). the +2 leather armour of Follow the Leader {Dex+2} (2320 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 robe of Mutualism {Int+2} (2210 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 leather armour "Fawk" {*Slow Fly rN+ Regen+} (2470 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +5 ring mail of the Crushed Lives {rPois Int+3} (4650 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +10 mace of the Coin {heavy, ^Fragile rElec rPois rN+++} (8900 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. the ring "Ogeyrchin" {rC++} (3900 gold) [ring of protection from cold] rC++: It greatly protects you from cold. (4, -5, D:4) a +0 sling (7, -34, D:4) 6 boomerangs (8, -18, D:4) a +0 dagger (12, -1, D:4) a +0 whip (14, -39, D:4) a +0 helmet (15, 3, D:4) a +0 leather armour (25, -6, D:4) a stone a +0 short sword (31, -23, D:4) a +0 short sword 5 stones (31, -21, D:4) a +0 short sword (31, -19, D:4) a +0 short sword 2 poisoned darts (33, -8, D:4) a +0 club (43, -5, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 5 atropa-tipped darts (8, 7, D:5) a +0 spear (12, 2, D:5) a +0 long sword (30, -9, D:5) a quill talisman (30, 8, D:5) a +0 short sword (32, -9, D:5) a +0 orcbow (40, -30, D:5) a +0 dagger (43, -20, D:5) a +0 hand axe of draining (47, -8, D:5) a +0 mace a +0 scale mail (47, -7, D:5) a +0 dagger a +0 robe (49, -7, D:5) a +0 club Level 6 of the Dungeon