Hann Level 1 of the Dungeon [Shop] Erghol's Jewellery Shoppe a +6 ring of dexterity (unknown) (432 gold) the ring "Luawawoa" {rPois rF+ Will++} (602 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. a +6 ring of intelligence (unknown) (432 gold) a ring of protection from cold (unknown) (300 gold) a ring of willpower (unknown) (300 gold) an inkwell talisman (120 gold) a ring of flight (unknown) (210 gold) a +6 ring of intelligence (unknown) (432 gold) (0, 0, D:1) 3 stones a +0 dagger (5, 22, D:1) a ball python corpse (skeletalised by now) (9, 14, D:1) a bat corpse (skeletalised by now) (12, -6, D:1) 4 stones (15, -32, D:1) a hobgoblin corpse (skeletalised by now) (17, 15, D:1) an inkwell talisman a +0 chain mail (30, -6, D:1) a +0 short sword a kobold skeleton (31, -25, D:1) a +0 whip 4 stones (35, -14, D:1) a +0 dagger (38, -24, D:1) a quokka corpse (skeletalised by now) (41, 13, D:1) a frilled lizard corpse (skeletalised by now) (43, -21, D:1) a ball python corpse (skeletalised by now) (43, -20, D:1) a bat corpse (skeletalised by now) (44, -10, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Vuvvux's Antique Weapon Shop a +1 triple sword of flaming (816 gold) a +0 spear (72 gold) a +0 club (12 gold) a +0 spear (72 gold) the +5 falchion "Isiovvic" {flame, *Noise rN+ Dex+3} (1065 gold) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 spear of venom (374 gold) a +0 spear (72 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (6, -16, D:2) a rat corpse (skeletalised by now) (16, -19, D:2) a +0 club (16, -18, D:2) a +0 whip (16, -17, D:2) a +0 spear (16, -14, D:2) a bat skeleton (33, -6, D:2) a frilled lizard corpse (skeletalised by now) (37, -22, D:2) a +0 club (38, -1, D:2) a frilled lizard corpse (skeletalised by now) (43, -18, D:2) a hobgoblin corpse (skeletalised by now) (51, -38, D:2) a +0 dagger (52, -23, D:2) a +0 leather armour Level 3 of the Dungeon (0, 16, D:3) 4 large rocks (1, 7, D:3) a hobgoblin skeleton (2, -5, D:3) an adder corpse (skeletalised by now) (5, -5, D:3) a +0 whip (11, 28, D:3) a +0 leather armour (24, 18, D:3) a rat skeleton (28, 17, D:3) a jackal skeleton (29, 13, D:3) a bat skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 great mace (1, -16, D:4) a +0 dagger a kobold skeleton a hobgoblin skeleton (2, -24, D:4) a +0 robe (2, 4, D:4) a +0 hand axe (5, -13, D:4) a +0 short sword (8, -26, D:4) a +0 dagger (11, 13, D:4) a +0 dagger 4 poisoned darts a kobold corpse (skeletalised by now) (14, -10, D:4) a +0 giant club (16, 18, D:4) a ball python corpse (skeletalised by now) (26, 1, D:4) a +0 pair of gloves of infusion (27, 13, D:4) 2 poisoned darts (37, -17, D:4) a quill talisman (42, -13, D:4) an adder corpse (skeletalised by now) (43, -13, D:4) a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (44, -14, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) an iguana corpse (skeletalised by now) (13, 37, D:5) 5 poisoned darts (17, 17, D:5) a +1 dagger of venom (17, 32, D:5) a quill talisman (20, 20, D:5) an iguana skeleton (21, 20, D:5) a +0 giant club an ogre skeleton (31, 38, D:5) a +0 glaive (33, 10, D:5) the +2 leather armour of the Guardian {-Tele rF+ Stlth+} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (36, 7, D:5) a +0 shortbow (44, 10, D:5) a +0 buckler Level 6 of the Dungeon (0, 0, D:6) a +0 robe (9, -14, D:6) a +0 giant club (10, -14, D:6) a +0 mace (10, -13, D:6) a +0 short sword a +0 dagger a +0 robe (18, -44, D:6) a +0 spear (25, -35, D:6) a +0 robe the Ecumenical Temple