Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 9164570343197704508 25 Hann the Conjurer (level 2, 0/22 HPs) Began as a Draconian Conjurer on Feb 8, 2026. Slain by Terence ... wielding a +0 short sword (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:37 (1345 turns). Hann the Conjurer (Draconian Conjurer) Turns: 1345, Time: 00:01:38 Health: 0/22 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 0/5 EV: 6 Int: 18 God: Gold: 9 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: vertiginous A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of moonshine Skills: + Level 0.9 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations + Level 0.9 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 8% 1 z - Searing Ray Conj 34% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 32% 1 Kinetic Grapnel Frge 8% 1d4 32% 1 Sublimation of Blood Necr 2% N/A 41% 2 Call Canine Familiar Summ 2% N/A 63% 3 Fulminant Prism Conj/Alch 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 73% 4 Olgreb's Toxic Radiance Alch 5% N/A 86% 4 Ignite Poison Fire/Alch 3% N/A 90% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You aren't carrying any items that you can evoke. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence looks scornfully at you. Terence barely misses you. You hit Terence but do no damage. Terence hits you with a +0 short sword. You hit Terence but do no damage. Your tail-slap misses Terence. Terence closely misses you. You barely miss Terence. Terence hits you with a +0 short sword. You barely miss Terence. Terence screams, "I want to be left alone!" Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence hits you but does no damage. You completely miss Terence. Terence hits you with a +0 short sword. You hit Terence. Terence is lightly wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. It was a potion of moonshine. You feel tipsy. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence closely misses you. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 short sword. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.# #..# #........#### #.# #..#####.#[..#.## #.# #......#.#...#.######## ##.###### #.####.#.##.##.#....... #...#...# #....[#..#.........#### #.......# ######.###.#.......†.## #...#...# #.# #............. ######.## #.# ###........†## #.# #@# #.......### #.# #@# #.#.#...# #.# ♣.♣ #.####.##### #.#######♣♣.♣♣###.# #...... #...>......)......#####...## #########♣♣.♣♣#...........# ♣.♣ ##.######...# #.####.# ##.## #......# #.# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 4 hobgoblins A jackal (D:2) 2 ball pythons (D:1) 6 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hann the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 311 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/5 367 | D:1 | Learned a level 2 spell: Searing Ray 1226 | D:2 | Encountered Terence 1343 | D:1 | HP: 1/22 [Terence/+0 short sword (2)] 1345 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_ring, chequers_serial_rivers_room_b, nrook_loot_triangle, minmay_tree_intersection, minmay_unequal D:2: minmay_chambers_of_twos, layout_rooms, serial_shops, shop, minmay_joined_circles, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.9 Spellcasting | | 2.2 Conjurations | | 4.2 Alchemy | | 0.9 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 18 Tailslap || 3 Cast: Magic Dart || 42 Searing Ray || 2 Drink: Moonshine || 1 Armour: None || 22 Dodge: Dodged || 17